Files
UnrealEngineUWP/Engine/Source/Runtime/Core/Private/UObject
lina halper a14993ded7 Merging //Tasks/Fortnite/Dev-UEA-ControlRig/... to //Fortnite/Main/...
#UEA-425 - Support for node colors within Control Rig
#UEA-387 - Mutable and Non-Mutable nodes (with or without execute pin)
#UEA-390 - Passing the hierarchy as part of the execute pin
#UEA-385 - Control Rig Execution Stack UI
#UEA-381 - Remove notion of base hierarchy for now - simplify hierarchy passing
#UEA-398 - Use execute pin icon for execute pins
#UEA-399 - New Get / Set bone transform units for Control Rig
#UEA-402 - Default to show rig graph when opening Control Rig Editor
#UEA-404 - Prettify labels in Execution Stack view
#UEA-405 - New Bone Name Searchable Combo box
#UEA-406 - Unify terminology from "joint" to "bone"
#UEA-407 - Removed Control Rig variable UI
#UEA-408 - Support for compiler warnings & errors on nodes
#UEA-409 - Unit tests for topological editing of graph
#UEA-411 - Support for keyword based search when looking for nodes
#UEA-413 - Refactored all math nodes & added unit tests per node
#UEA-415 - Set opacity on nodes based on execution state (non-executing nodes are faded)
#UEA-434 - Show compiler warnings / errors in execution stack view
#UEA-440 - Support for drag&drop from hierarchy view into graph view

#rb: Thomas.Sarkanen, Helge.Mathee
[FYI] Thomas.Sarkanen, Helge.Mathee
#jira: many

#ROBOMERGE-OWNER: ryan.vance
#ROBOMERGE-AUTHOR: lina.halper
#ROBOMERGE-SOURCE: CL 5685272 via CL 5686776 via CL 5686808
#ROBOMERGE-BOT: DEVVR (Main -> Dev-VR)

[CL 5689053 by lina halper in Dev-VR branch]
2019-04-02 13:26:53 -04:00
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