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The method is used in two major places: - Debug skeletons when rendering bones in the viewport. - Module Editor Colors in Cascade. Both cases do now produce random colors as opposed to white. #rb marcus.wassmer #jira UE-69046 #5497 #ROBOMERGE-OWNER: ryan.vance #ROBOMERGE-AUTHOR: zach.bethel #ROBOMERGE-SOURCE: CL 4961959 in //UE4/Release-4.22/... via CL 4968506 #ROBOMERGE-BOT: DEVVR (Main -> Dev-VR) [CL 5030968 by zach bethel in Dev-VR branch]