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fac0b05ba77d025c40134b02027247bec0f4cf18
UnrealEngineUWP/Engine/Source/Runtime/Core/Private/Lumin
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Joe Conley 057130ef4e Lumin had a bunch of functions that purported to be case insensitive, but on investigation this was never true. Removing any semblence of the idea that case is not sensitive in Lumin Platform File.
#rb Nihav.Jain

[CL 5263277 by Joe Conley in Dev-VR branch]
2019-03-01 12:43:53 -05:00
..
LuminLifecycle.cpp
Merging //UE4/Dev-Main to Dev-VR (//UE4/Dev-VR)
2019-01-17 18:54:05 -05:00
LuminLifecycle.h
Merging //UE4/Dev-Main to Dev-VR (//UE4/Dev-VR)
2019-01-17 18:54:05 -05:00
LuminOutputDeviceDebug.cpp
Merging //UE4/Dev-Main to Dev-VR (//UE4/Dev-VR)
2019-01-17 18:54:05 -05:00
LuminOutputDeviceDebug.h
Merging //UE4/Dev-Main to Dev-VR (//UE4/Dev-VR)
2019-01-17 18:54:05 -05:00
LuminOutputDevices.cpp
Merging //UE4/Dev-Main to Dev-VR (//UE4/Dev-VR)
2019-01-17 18:54:05 -05:00
LuminPlatformFile.cpp
Lumin had a bunch of functions that purported to be case insensitive, but on investigation this was never true. Removing any semblence of the idea that case is not sensitive in Lumin Platform File.
2019-03-01 12:43:53 -05:00
LuminPlatformMisc.cpp
Merging //UE4/Dev-Main to Dev-VR (//UE4/Dev-VR)
2019-01-17 18:54:05 -05:00
LuminPlatformProcess.cpp
Merging //UE4/Dev-Main to Dev-VR (//UE4/Dev-VR)
2019-01-17 18:54:05 -05:00
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