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16 lines
368 B
C++
16 lines
368 B
C++
// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "ClientPilotBlackboardManager.h"
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#include "ClientPilotComponent.generated.h"
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UCLASS()
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class CLIENTPILOT_API UClientPilotComponent : public UObject
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{
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GENERATED_BODY()
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public:
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UClientPilotComponent();
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UClientPilotBlackboard* GetBlackboardInstance();
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virtual void ThinkAndAct();
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}; |