Files
UnrealEngineUWP/Engine/Source/Runtime/AudioPlatformConfiguration/Private/AudioCompressionSettings.cpp
Ryan Vance 7c51ff94af Merging //UE4/Dev-Main to Dev-VR (//UE4/Dev-VR)
CL 1 of 8
#rb integration

[CL 4748712 by Ryan Vance in Dev-VR branch]
2019-01-17 18:54:05 -05:00

15 lines
437 B
C++

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
#include "AudioCompressionSettings.h"
FPlatformRuntimeAudioCompressionOverrides::FPlatformRuntimeAudioCompressionOverrides()
: bOverrideCompressionTimes(false)
, DurationThreshold(5.0f)
, MaxNumRandomBranches(0)
, SoundCueQualityIndex(0)
{
}
FPlatformRuntimeAudioCompressionOverrides* FPlatformRuntimeAudioCompressionOverrides::DefaultCompressionOverrides = nullptr;