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16 lines
572 B
C++
16 lines
572 B
C++
// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
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/*=============================================================================
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AngularLimit.h: Angular limit features
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=============================================================================*/
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#pragma once
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#include "CoreMinimal.h"
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#include "UObject/ObjectMacros.h"
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#include "CommonAnimTypes.h"
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namespace AnimationCore
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{
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ANIMATIONCORE_API bool ConstrainAngularRangeUsingEuler(FQuat& InOutQuatRotation, const FQuat& InRefRotation, const FVector& InLimitMinDegrees, const FVector& InLimitMaxDegrees);
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} |