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17 lines
503 B
C++
17 lines
503 B
C++
// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
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#include "AnimNode_StateResult.h"
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bool FAnimNode_StateResult::SerializeFromMismatchedTag(const FPropertyTag& Tag, FStructuredArchive::FSlot Slot)
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{
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if(Tag.Type == NAME_StructProperty && Tag.StructName == FAnimNode_Root::StaticStruct()->GetFName())
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{
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FAnimNode_Root OldValue;
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FAnimNode_Root::StaticStruct()->SerializeItem(Slot, &OldValue, nullptr);
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*static_cast<FAnimNode_Root*>(this) = OldValue;
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return true;
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}
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return false;
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} |