You've already forked UnrealEngineUWP
mirror of
https://github.com/izzy2lost/UnrealEngineUWP.git
synced 2026-03-26 18:15:20 -07:00
51 lines
1.2 KiB
C++
51 lines
1.2 KiB
C++
// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
|
|
|
|
#include "AnimNodes/AnimNode_RefPose.h"
|
|
|
|
/////////////////////////////////////////////////////
|
|
// FAnimRefPoseNode
|
|
|
|
void FAnimNode_RefPose::Evaluate_AnyThread(FPoseContext& Output)
|
|
{
|
|
// I don't have anything to evaluate. Should this be even here?
|
|
// EvaluateGraphExposedInputs.Execute(Context);
|
|
|
|
switch (RefPoseType)
|
|
{
|
|
case EIT_LocalSpace:
|
|
Output.ResetToRefPose();
|
|
break;
|
|
|
|
case EIT_Additive:
|
|
default:
|
|
Output.ResetToAdditiveIdentity();
|
|
break;
|
|
}
|
|
}
|
|
|
|
void FAnimNode_MeshSpaceRefPose::EvaluateComponentSpace_AnyThread(FComponentSpacePoseContext& Output)
|
|
{
|
|
Output.ResetToRefPose();
|
|
}
|
|
|
|
/** Helper for enum output... */
|
|
#ifndef CASE_ENUM_TO_TEXT
|
|
#define CASE_ENUM_TO_TEXT(txt) case txt: return TEXT(#txt);
|
|
#endif
|
|
|
|
const TCHAR* GetRefPostTypeText(ERefPoseType RefPose)
|
|
{
|
|
switch (RefPose)
|
|
{
|
|
FOREACH_ENUM_EREFPOSETYPE(CASE_ENUM_TO_TEXT)
|
|
}
|
|
return TEXT("Unknown Ref Pose Type");
|
|
}
|
|
|
|
void FAnimNode_RefPose::GatherDebugData(FNodeDebugData& DebugData)
|
|
{
|
|
FString DebugLine = DebugData.GetNodeName(this);
|
|
DebugLine += FString::Printf(TEXT("(Ref Pose Type: %s)"), GetRefPostTypeText(RefPoseType));
|
|
DebugData.AddDebugItem(DebugLine, true);
|
|
}
|