Files
UnrealEngineUWP/Engine/Source/Runtime/Advertising/Android/AndroidAdvertising/AndroidAdvertising.Build.cs
Ryan Vance 7c51ff94af Merging //UE4/Dev-Main to Dev-VR (//UE4/Dev-VR)
CL 1 of 8
#rb integration

[CL 4748712 by Ryan Vance in Dev-VR branch]
2019-01-17 18:54:05 -05:00

63 lines
1.6 KiB
C#

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
using System.IO;
namespace UnrealBuildTool.Rules
{
public class AndroidAdvertising : ModuleRules
{
public AndroidAdvertising( ReadOnlyTargetRules Target ) : base(Target)
{
PublicIncludePaths.AddRange(
new string[] {
// ... add public include paths required here ...
}
);
PrivateIncludePaths.AddRange(
new string[] {
// ... add other private include paths required here ...
}
);
PublicDependencyModuleNames.AddRange(
new string[]
{
"Core",
// ... add other public dependencies that you statically link with here ...
}
);
PrivateDependencyModuleNames.AddRange(
new string[]
{
"Advertising",
// ... add private dependencies that you statically link with here ...
}
);
PublicIncludePathModuleNames.Add("Advertising");
PrivateIncludePathModuleNames.AddRange(
new string[]
{
// ... add any private module dependencies that should include paths
}
);
DynamicallyLoadedModuleNames.AddRange(
new string[]
{
// ... add any modules that your module loads dynamically here ...
}
);
if (Target.Platform == UnrealTargetPlatform.Android)
{
string PluginPath = Utils.MakePathRelativeTo(ModuleDirectory, Target.RelativeEnginePath);
AdditionalPropertiesForReceipt.Add("AndroidPlugin", Path.Combine(PluginPath, "AndroidAdvertising_APL.xml"));
}
}
}
}