Files
UnrealEngineUWP/Engine/Source/Programs/nDisplayLauncher/Cluster/Log/MainWindow.Log.cs
Ryan Vance 7c51ff94af Merging //UE4/Dev-Main to Dev-VR (//UE4/Dev-VR)
CL 1 of 8
#rb integration

[CL 4748712 by Ryan Vance in Dev-VR branch]
2019-01-17 18:54:05 -05:00

78 lines
1.8 KiB
C#

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
using System.Windows;
namespace nDisplayLauncher
{
public enum UE4LogVerbosity
{
All = 0,
Verbose,
Log,
Display,
Warning,
Error,
Fatal
}
public partial class MainWindow
{
private void InitializeLog()
{
CtrlLogTab.DataContext = TheLauncher;
}
private void ctrlBtnSetVerbosityAll_Click(object sender, RoutedEventArgs e)
{
UE4LogVerbosity Verbosity = UE4LogVerbosity.Log;
if (sender == ctrlBtnSetVerbosityAll)
{
Verbosity = UE4LogVerbosity.All;
}
else if (sender == ctrlBtnSetVerbosityVerbose)
{
Verbosity = UE4LogVerbosity.Verbose;
}
else if (sender == ctrlBtnSetVerbosityLog)
{
Verbosity = UE4LogVerbosity.Log;
}
else if (sender == ctrlBtnSetVerbosityDisplay)
{
Verbosity = UE4LogVerbosity.Display;
}
else if (sender == ctrlBtnSetVerbosityWarning)
{
Verbosity = UE4LogVerbosity.Warning;
}
else if (sender == ctrlBtnSetVerbosityError)
{
Verbosity = UE4LogVerbosity.Error;
}
else if (sender == ctrlBtnSetVerbosityFatal)
{
Verbosity = UE4LogVerbosity.Fatal;
}
else
{
return;
}
TheLauncher.SelectedVerbocityPlugin = Verbosity;
TheLauncher.SelectedVerbocityEngine = Verbosity;
TheLauncher.SelectedVerbocityConfig = Verbosity;
TheLauncher.SelectedVerbocityCluster = Verbosity;
TheLauncher.SelectedVerbocityGame = Verbosity;
TheLauncher.SelectedVerbocityGameMode = Verbosity;
TheLauncher.SelectedVerbocityInput = Verbosity;
TheLauncher.SelectedVerbocityVrpn = Verbosity;
TheLauncher.SelectedVerbocityNetwork = Verbosity;
TheLauncher.SelectedVerbocityNetworkMsg = Verbosity;
TheLauncher.SelectedVerbocityRender = Verbosity;
TheLauncher.SelectedVerbocityBlueprint = Verbosity;
}
}
}