Files
UnrealEngineUWP/Engine/Source/Programs/nDisplayLauncher/Cluster/Config/Entity/EntityWindow.cs
Ryan Vance 7c51ff94af Merging //UE4/Dev-Main to Dev-VR (//UE4/Dev-VR)
CL 1 of 8
#rb integration

[CL 4748712 by Ryan Vance in Dev-VR branch]
2019-01-17 18:54:05 -05:00

50 lines
1.2 KiB
C#

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
using System;
using System.Collections.Generic;
using nDisplayLauncher.Log;
namespace nDisplayLauncher.Cluster.Config.Entity
{
public class EntityWindow : EntityBase
{
public string Id { get; set; } = string.Empty;
public bool IsFullscreen { get; set; } = false;
public int WinX { get; set; } = -1;
public int WinY { get; set; } = -1;
public int ResX { get; set; } = -1;
public int ResY { get; set; } = -1;
public List<string> Viewports { get; set; } = new List<string>();
public EntityWindow()
{
}
public EntityWindow(string text)
{
try
{
InitializeFromText(text);
}
catch (Exception ex)
{
AppLogger.Log(ex.Message);
}
}
public override void InitializeFromText(string text)
{
Id = Parser.GetStringValue("id", text);
IsFullscreen = Parser.GetBoolValue("fullscreen", text);
WinX = Parser.GetIntValue("winx", text);
WinY = Parser.GetIntValue("winy", text);
ResX = Parser.GetIntValue("resx", text);
ResY = Parser.GetIntValue("resy", text);
Viewports = Parser.GetStringArrayValue("viewports", text);
}
}
}