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Source=CL 4772220 in //UE4/Main/... Acknowledger=joe.conley (Thu Jan 24 2019 00:26:59 GMT+0000 (Coordinated Universal Time)) ShelfCl=4791207 Target=Dev-VR Merge conflict: /src/ROBOMERGE_DEVVR_Dev_VR/Engine/Plugins/Lumin/MagicLeap/Source/MagicLeapController/Private/MagicLeapController.cpp - merging //UE4/Main/Engine/Plugins/Lumin/MagicLeap/Source/MagicLeapController/Private/MagicLeapController.cpp#5 #rb Ryan.Vance [CL 4792243 by Joe Conley in Dev-VR branch]
34 lines
998 B
C#
34 lines
998 B
C#
// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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using System.Collections.Generic;
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public class UnrealPakTarget : TargetRules
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{
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public UnrealPakTarget(TargetInfo Target) : base(Target)
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{
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Type = TargetType.Program;
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LinkType = TargetLinkType.Modular;
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LaunchModuleName = "UnrealPak";
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bBuildDeveloperTools = false;
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bUseMallocProfiler = false;
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bCompileWithPluginSupport = true;
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bIncludePluginsForTargetPlatforms = true;
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// Editor-only data, however, is needed
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bBuildWithEditorOnlyData = true;
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// Currently this app is not linking against the engine, so we'll compile out references from Core to the rest of the engine
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bCompileAgainstEngine = false;
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bCompileAgainstCoreUObject = false;
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// ICU is not needed
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bCompileICU = false;
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// UnrealHeaderTool is a console application, not a Windows app (sets entry point to main(), instead of WinMain())
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bCompileAgainstApplicationCore = false;
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bIsBuildingConsoleApplication = true;
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}
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}
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