Files
UnrealEngineUWP/Engine/Source/Programs/UnrealHeaderTool/Resources/UHTDebugging/TestObject.h
Joe Conley c12a880a0c Unshelved from pending changelist '4791207':
Source=CL 4772220 in //UE4/Main/...
Acknowledger=joe.conley (Thu Jan 24 2019 00:26:59 GMT+0000 (Coordinated Universal Time))
ShelfCl=4791207
Target=Dev-VR
Merge conflict:
/src/ROBOMERGE_DEVVR_Dev_VR/Engine/Plugins/Lumin/MagicLeap/Source/MagicLeapController/Private/MagicLeapController.cpp - merging //UE4/Main/Engine/Plugins/Lumin/MagicLeap/Source/MagicLeapController/Private/MagicLeapController.cpp#5

#rb Ryan.Vance

[CL 4792243 by Joe Conley in Dev-VR branch]
2019-01-23 19:56:41 -05:00

141 lines
2.8 KiB
C++

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "EnumOnlyHeader.h"
#include "TestObject.generated.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
DECLARE_DYNAMIC_DELEGATE_OneParam(FRegularDelegate, int32, SomeArgument);
DECLARE_DYNAMIC_DELEGATE_OneParam(FDelegateWithDelegateParam, FRegularDelegate const &, RegularDelegate);
struct ITestObject
{
};
USTRUCT()
struct FContainsInstancedProperty
{
GENERATED_BODY()
UPROPERTY(Instanced)
UObject* Prop;
};
UCLASS()
class alignas(8) UAlignedObject : public UObject
{
GENERATED_BODY()
};
UCLASS()
class UTestObject : public UObject, public ITestObject
{
GENERATED_BODY()
public:
UTestObject(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get());
UPROPERTY()
TArray<FContainsInstancedProperty> InstancedPropertyArray;
UPROPERTY()
TArray<TWeakObjectPtr<UObject>> ObjectWrapperArray;
UPROPERTY()
TSet<FContainsInstancedProperty> InstancedPropertySet;
UPROPERTY()
TMap<FContainsInstancedProperty, TWeakObjectPtr<UObject>> InstancedPropertyToObjectWrapperMap;
UPROPERTY()
TMap<TWeakObjectPtr<UObject>, FContainsInstancedProperty> ObjectWrapperToInstancedPropertyMap;
UFUNCTION(BlueprintCallable, Category="Random")
void TestForNullPtrDefaults(UObject* Obj1 = NULL, UObject* Obj2 = nullptr, UObject* Obj3 = 0);
UFUNCTION()
void TestPassingArrayOfInterfaces(const TArray<TScriptInterface<ITestInterface> >& ArrayOfInterfaces);
UPROPERTY()
int32 Cpp11Init = 123;
UPROPERTY()
TArray<int> Cpp11BracedInit { 1, 2, 3 };
UPROPERTY()
TArray<FVector4> Cpp11NestedBracedInit { { 1, 2, 3, 4 }, { 5, 6, 7, 8 } };
UPROPERTY()
int RawInt;
UPROPERTY()
unsigned int RawUint;
UFUNCTION()
void FuncTakingRawInts(int Signed, unsigned int Unsigned);
UPROPERTY()
ECppEnum EnumProperty;
UPROPERTY()
TMap<int32, bool> TestMap;
UPROPERTY()
TSet<int32> TestSet;
UPROPERTY()
UObject* const ConstPointerProperty;
UFUNCTION()
void CodeGenTestForEnumClasses(ECppEnum Val);
UFUNCTION(Category="Xyz", BlueprintCallable)
TArray<UClass*> ReturnArrayOfUClassPtrs();
UFUNCTION()
inline int32 InlineFunc1()
{
return FString("Hello").Len();
}
UFUNCTION()
FORCEINLINE int32 InlineFunc2()
{
return FString("Hello").Len();
}
UFUNCTION()
FORCEINLINE_WHATEVER int32 InlineFunc3()
{
return FString("Hello").Len();
}
UFUNCTION()
FORCENOINLINE int32 NoInlineFunc()
{
return FString("Hello").Len();
}
UFUNCTION()
int32 InlineFuncWithCppMacros()
#if CPP
{
return FString("Hello").Len();
}
#endif
#if WITH_EDITOR
UFUNCTION(BlueprintCallable, Category = "MyEditorOnlyFunction")
void MyEditorOnlyFunction();
#endif
UFUNCTION(BlueprintNativeEvent, Category="Game")
UClass* BrokenReturnTypeForFunction();
UEnum* SomeFunc() const;
};
PRAGMA_ENABLE_DEPRECATION_WARNINGS