Files
UnrealEngineUWP/Engine/Source/Programs/UnrealHeaderTool/Resources/UHTDebugging/StructOnlyHeader.h
Joe Conley c12a880a0c Unshelved from pending changelist '4791207':
Source=CL 4772220 in //UE4/Main/...
Acknowledger=joe.conley (Thu Jan 24 2019 00:26:59 GMT+0000 (Coordinated Universal Time))
ShelfCl=4791207
Target=Dev-VR
Merge conflict:
/src/ROBOMERGE_DEVVR_Dev_VR/Engine/Plugins/Lumin/MagicLeap/Source/MagicLeapController/Private/MagicLeapController.cpp - merging //UE4/Main/Engine/Plugins/Lumin/MagicLeap/Source/MagicLeapController/Private/MagicLeapController.cpp#5

#rb Ryan.Vance

[CL 4792243 by Joe Conley in Dev-VR branch]
2019-01-23 19:56:41 -05:00

22 lines
275 B
C

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "StructOnlyHeader.generated.h"
USTRUCT()
struct FSomeStruct
{
#pragma region X
GENERATED_BODY()
#pragma endregion X
};
USTRUCT()
struct alignas(8) FAlignedStruct
{
GENERATED_BODY()
};