Files
UnrealEngineUWP/Engine/Source/Programs/UnrealHeaderTool/Resources/UHTDebugging/EnumOnlyHeader.h
Joe Conley c12a880a0c Unshelved from pending changelist '4791207':
Source=CL 4772220 in //UE4/Main/...
Acknowledger=joe.conley (Thu Jan 24 2019 00:26:59 GMT+0000 (Coordinated Universal Time))
ShelfCl=4791207
Target=Dev-VR
Merge conflict:
/src/ROBOMERGE_DEVVR_Dev_VR/Engine/Plugins/Lumin/MagicLeap/Source/MagicLeapController/Private/MagicLeapController.cpp - merging //UE4/Main/Engine/Plugins/Lumin/MagicLeap/Source/MagicLeapController/Private/MagicLeapController.cpp#5

#rb Ryan.Vance

[CL 4792243 by Joe Conley in Dev-VR branch]
2019-01-23 19:56:41 -05:00

76 lines
759 B
C++

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "EnumOnlyHeader.generated.h"
UENUM()
enum EOldEnum
{
One,
Two,
Three
};
UENUM()
namespace ENamespacedEnum
{
enum Type
{
Four,
Five,
Six
};
}
UENUM()
enum class ECppEnum : uint8
{
Seven,
Eight,
Nine
};
UENUM()
enum struct ECppEnumStruct : uint8
{
Ten,
Eleven,
Twelve
};
UENUM()
enum alignas(8) EAlignedOldEnum
{
Thirteen,
Fourteen,
Fifteen
};
UENUM()
namespace EAlignedNamespacedEnum
{
enum alignas(8) Type
{
Sixteen,
Seventeen,
Eighteen
};
}
UENUM()
enum class alignas(8) EAlignedCppEnum : uint8
{
Nineteen,
Twenty,
TwentyOne
};
UENUM()
enum struct alignas(8) EAlignedCppEnumStruct : uint8
{
TwentyTwo,
TwentyThree,
TwentyFour
};