Files
UnrealEngineUWP/Engine/Source/Programs/UnrealHeaderTool/Private/HeaderProvider.h
Joe Conley c12a880a0c Unshelved from pending changelist '4791207':
Source=CL 4772220 in //UE4/Main/...
Acknowledger=joe.conley (Thu Jan 24 2019 00:26:59 GMT+0000 (Coordinated Universal Time))
ShelfCl=4791207
Target=Dev-VR
Merge conflict:
/src/ROBOMERGE_DEVVR_Dev_VR/Engine/Plugins/Lumin/MagicLeap/Source/MagicLeapController/Private/MagicLeapController.cpp - merging //UE4/Main/Engine/Plugins/Lumin/MagicLeap/Source/MagicLeapController/Private/MagicLeapController.cpp#5

#rb Ryan.Vance

[CL 4792243 by Joe Conley in Dev-VR branch]
2019-01-23 19:56:41 -05:00

36 lines
662 B
C++

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "Containers/UnrealString.h"
class FUnrealSourceFile;
enum class EHeaderProviderSourceType
{
ClassName,
FileName,
Resolved
};
class FHeaderProvider
{
friend bool operator==(const FHeaderProvider& A, const FHeaderProvider& B);
public:
FHeaderProvider(EHeaderProviderSourceType Type, FString&& Id);
FUnrealSourceFile* Resolve();
FString ToString() const;
const FString& GetId() const;
private:
EHeaderProviderSourceType Type;
FString Id;
FUnrealSourceFile* Cache;
};
bool operator==(const FHeaderProvider& A, const FHeaderProvider& B);