Files
UnrealEngineUWP/Engine/Source/Programs/UnrealGameSync/UnrealGameSyncMetadataServer/Models/BuildData.cs
ben marsh 6a1d739db4 Copy UGS from Dev-Build (pt 2)
#rb none
#rnx

#ROBOMERGE-OWNER: jason.bestimt
#ROBOMERGE-AUTHOR: ben.marsh
#ROBOMERGE-SOURCE: CL 4732764 in //UE4/Main/...
#ROBOMERGE-BOT: DEVVR (Main -> Dev-VR)

[CL 4788599 by ben marsh in Dev-VR branch]
2019-01-23 16:41:38 -05:00

39 lines
719 B
C#

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
namespace UnrealGameSyncMetadataServer.Models
{
public class BuildData
{
public enum BuildDataResult
{
Starting,
Failure,
Warning,
Success,
Skipped,
}
public long Id;
public int ChangeNumber;
public string BuildType;
public BuildDataResult Result;
public string Url;
public string Project;
public string ArchivePath;
public bool IsSuccess
{
get { return Result == BuildDataResult.Success || Result == BuildDataResult.Warning; }
}
public bool IsFailure
{
get { return Result == BuildDataResult.Failure; }
}
}
}