Files
UnrealEngineUWP/Engine/Source/Programs/UnrealCEFSubProcess/UnrealCEFSubProcess.Build.cs
ben marsh c2fb55136c Remove overrides forcing undefined identifier and shadow variable warnings off. Separating out from change to force these settings to create a new PCH to prevent the warning setting being ignored.
#rb none
#jira

#ROBOMERGE-OWNER: ryan.vance
#ROBOMERGE-AUTHOR: ben.marsh
#ROBOMERGE-SOURCE: CL 5295892 in //UE4/Release-4.22/... via CL 5308944
#ROBOMERGE-BOT: DEVVR (Main -> Dev-VR)

[CL 5329275 by ben marsh in Dev-VR branch]
2019-03-06 18:33:25 -05:00

36 lines
674 B
C#

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
using System.IO;
public class UnrealCEFSubProcess : ModuleRules
{
public UnrealCEFSubProcess(ReadOnlyTargetRules Target) : base(Target)
{
PublicIncludePaths.Add("Runtime/Launch/Public");
PrivateIncludePaths.AddRange(
new string[]
{
"Programs/UnrealCEFSubProcess/Private",
"Runtime/Launch/Private", // for LaunchEngineLoop.cpp include
}
);
PrivateDependencyModuleNames.AddRange(
new string[]
{
"Core",
"ApplicationCore",
"Projects",
"CEF3Utils",
}
);
AddEngineThirdPartyPrivateStaticDependencies(Target,
"CEF3"
);
}
}