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196 lines
5.8 KiB
C#
196 lines
5.8 KiB
C#
// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.IO;
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using System.Diagnostics;
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using System.Text;
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using Tools.DotNETCommon;
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namespace UnrealBuildTool
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{
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abstract class AppleToolChainSettings
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{
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/// <summary>
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/// Which developer directory to root from? If this is "xcode-select", UBT will query for the currently selected Xcode
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/// </summary>
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public string XcodeDeveloperDir = "xcode-select";
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public AppleToolChainSettings(bool bVerbose)
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{
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SelectXcode(ref XcodeDeveloperDir, bVerbose);
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}
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private static void SelectXcode(ref string DeveloperDir, bool bVerbose)
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{
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string Reason = "hardcoded";
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if (DeveloperDir == "xcode-select")
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{
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Reason = "xcode-select";
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// on the Mac, run xcode-select directly
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DeveloperDir = Utils.RunLocalProcessAndReturnStdOut("xcode-select", "--print-path");
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// make sure we get a full path
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if (Directory.Exists(DeveloperDir) == false)
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{
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throw new BuildException("Selected Xcode ('{0}') doesn't exist, cannot continue.", DeveloperDir);
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}
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if (DeveloperDir.EndsWith("/") == false)
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{
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// we expect this to end with a slash
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DeveloperDir += "/";
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}
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}
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if (bVerbose && !DeveloperDir.StartsWith("/Applications/Xcode.app"))
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{
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Log.TraceInformationOnce("Compiling with non-standard Xcode ({0}): {1}", Reason, DeveloperDir);
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}
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}
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protected void SelectSDK(string BaseSDKDir, string OSPrefix, ref string PlatformSDKVersion, bool bVerbose)
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{
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if (PlatformSDKVersion == "latest")
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{
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PlatformSDKVersion = "";
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try
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{
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// on the Mac, we can just get the directory name
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string[] SubDirs = System.IO.Directory.GetDirectories(BaseSDKDir);
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// loop over the subdirs and parse out the version
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int MaxSDKVersionMajor = 0;
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int MaxSDKVersionMinor = 0;
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string MaxSDKVersionString = null;
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foreach (string SubDir in SubDirs)
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{
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string SubDirName = Path.GetFileNameWithoutExtension(SubDir);
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if (SubDirName.StartsWith(OSPrefix))
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{
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// get the SDK version from the directory name
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string SDKString = SubDirName.Replace(OSPrefix, "");
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int Major = 0;
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int Minor = 0;
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// parse it into whole and fractional parts (since 10.10 > 10.9 in versions, but not in math)
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try
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{
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string[] Tokens = SDKString.Split(".".ToCharArray());
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if (Tokens.Length == 2)
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{
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Major = int.Parse(Tokens[0]);
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Minor = int.Parse(Tokens[1]);
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}
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}
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catch (Exception)
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{
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// weirdly formatted SDKs
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continue;
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}
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// update largest SDK version number
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if (Major > MaxSDKVersionMajor || (Major == MaxSDKVersionMajor && Minor > MaxSDKVersionMinor))
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{
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MaxSDKVersionString = SDKString;
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MaxSDKVersionMajor = Major;
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MaxSDKVersionMinor = Minor;
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}
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}
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}
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// use the largest version
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if (MaxSDKVersionString != null)
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{
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PlatformSDKVersion = MaxSDKVersionString;
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}
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}
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catch (Exception Ex)
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{
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// on any exception, just use the backup version
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Log.TraceInformation("Triggered an exception while looking for SDK directory in Xcode.app");
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Log.TraceInformation("{0}", Ex.ToString());
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}
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}
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// make sure we have a valid SDK directory
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if (Utils.IsRunningOnMono && !Directory.Exists(Path.Combine(BaseSDKDir, OSPrefix + PlatformSDKVersion + ".sdk")))
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{
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throw new BuildException("Invalid SDK {0}{1}.sdk, not found in {2}", OSPrefix, PlatformSDKVersion, BaseSDKDir);
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}
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if (bVerbose && !ProjectFileGenerator.bGenerateProjectFiles)
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{
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Log.TraceInformation("Compiling with {0} SDK {1}", OSPrefix, PlatformSDKVersion);
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}
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}
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}
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abstract class AppleToolChain : UEToolChain
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{
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protected FileReference ProjectFile;
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public AppleToolChain(CppPlatform InCppPlatform, FileReference InProjectFile)
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: base(InCppPlatform)
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{
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ProjectFile = InProjectFile;
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}
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protected DirectoryReference GetMacDevSrcRoot()
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{
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return UnrealBuildTool.EngineSourceDirectory;
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}
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protected void StripSymbolsWithXcode(FileReference SourceFile, FileReference TargetFile, string ToolchainDir)
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{
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if (SourceFile != TargetFile)
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{
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// Strip command only works in place so we need to copy original if target is different
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File.Copy(SourceFile.FullName, TargetFile.FullName, true);
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}
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ProcessStartInfo StartInfo = new ProcessStartInfo();
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StartInfo.FileName = Path.Combine(ToolchainDir, "strip");
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StartInfo.Arguments = String.Format("\"{0}\" -S", TargetFile.FullName);
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StartInfo.UseShellExecute = false;
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StartInfo.CreateNoWindow = true;
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Utils.RunLocalProcessAndLogOutput(StartInfo);
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}
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protected string GetDsymutilPath()
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{
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FileReference DsymutilLocation = new FileReference("/usr/bin/dsymutil");
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string DsymutilVersionString = Utils.RunLocalProcessAndReturnStdOut(DsymutilLocation.FullName, "-version");
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// dsymutil 10.0.0 has a bug that causes issues, it's fixed in autosdks but not everyone has those set up so for the timebeing we have
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// a version in P4...
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if (DsymutilVersionString.StartsWith("Apple LLVM version 10.0.0", StringComparison.Ordinal))
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{
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FileReference PatchedDsymutilLocation = FileReference.Combine(UnrealBuildTool.EngineDirectory, "Binaries/Mac/NotForLicensees/LLVM/bin/dsymutil");
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if (File.Exists(PatchedDsymutilLocation.FullName))
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{
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DsymutilLocation = PatchedDsymutilLocation;
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}
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DirectoryReference AutoSdkDir;
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if (UEBuildPlatformSDK.TryGetHostPlatformAutoSDKDir(out AutoSdkDir))
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{
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FileReference AutoSdkDsymutilLocation = FileReference.Combine(AutoSdkDir, "Mac", "LLVM", "bin", "dsymutil");
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if (FileReference.Exists(AutoSdkDsymutilLocation))
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{
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DsymutilLocation = AutoSdkDsymutilLocation;
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}
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}
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}
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return DsymutilLocation.FullName;
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}
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};
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}
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