You've already forked UnrealEngineUWP
mirror of
https://github.com/izzy2lost/UnrealEngineUWP.git
synced 2026-03-26 18:15:20 -07:00
#rb none #jira UE-71909 #ROBOMERGE-OWNER: ryan.vance #ROBOMERGE-AUTHOR: ben.marsh #ROBOMERGE-SOURCE: CL 6011749 in //UE4/Release-4.22/... via CL 6011750 #ROBOMERGE-BOT: DEVVR (Main -> Dev-VR) [CL 6014724 by ben marsh in Dev-VR branch]
408 lines
14 KiB
C#
408 lines
14 KiB
C#
// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
|
|
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using System.IO;
|
|
using System.Diagnostics;
|
|
using System.Linq;
|
|
using Tools.DotNETCommon;
|
|
|
|
namespace UnrealBuildTool
|
|
{
|
|
/// <summary>
|
|
/// Where a plugin was loaded from
|
|
/// </summary>
|
|
public enum PluginLoadedFrom
|
|
{
|
|
/// <summary>
|
|
/// Plugin is built-in to the engine
|
|
/// </summary>
|
|
Engine,
|
|
|
|
/// <summary>
|
|
/// Project-specific plugin, stored within a game project directory
|
|
/// </summary>
|
|
Project
|
|
}
|
|
|
|
/// <summary>
|
|
/// Where a plugin was loaded from. The order of this enum is important; in the case of name collisions, larger-valued types will take precedence. Plugins of the same type may not be duplicated.
|
|
/// </summary>
|
|
public enum PluginType
|
|
{
|
|
/// <summary>
|
|
/// Plugin is built-in to the engine
|
|
/// </summary>
|
|
Engine,
|
|
|
|
/// <summary>
|
|
/// Enterprise plugin
|
|
/// </summary>
|
|
Enterprise,
|
|
|
|
/// <summary>
|
|
/// Project-specific plugin, stored within a game project directory
|
|
/// </summary>
|
|
Project,
|
|
|
|
/// <summary>
|
|
/// Plugin found in an external directory (found in an AdditionalPluginDirectory listed in the project file, or referenced on the command line)
|
|
/// </summary>
|
|
External,
|
|
|
|
/// <summary>
|
|
/// Project-specific mod plugin
|
|
/// </summary>
|
|
Mod,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Information about a single plugin
|
|
/// </summary>
|
|
[DebuggerDisplay("\\{{File}\\}")]
|
|
public class PluginInfo
|
|
{
|
|
/// <summary>
|
|
/// Plugin name
|
|
/// </summary>
|
|
public readonly string Name;
|
|
|
|
/// <summary>
|
|
/// Path to the plugin
|
|
/// </summary>
|
|
public readonly FileReference File;
|
|
|
|
/// <summary>
|
|
/// Path to the plugin's root directory
|
|
/// </summary>
|
|
public readonly DirectoryReference Directory;
|
|
|
|
/// <summary>
|
|
/// The plugin descriptor
|
|
/// </summary>
|
|
public PluginDescriptor Descriptor;
|
|
|
|
/// <summary>
|
|
/// The type of this plugin
|
|
/// </summary>
|
|
public PluginType Type;
|
|
|
|
/// <summary>
|
|
/// Constructs a PluginInfo object
|
|
/// </summary>
|
|
/// <param name="InFile">Path to the plugin descriptor</param>
|
|
/// <param name="InType">The type of this plugin</param>
|
|
public PluginInfo(FileReference InFile, PluginType InType)
|
|
{
|
|
Name = Path.GetFileNameWithoutExtension(InFile.FullName);
|
|
File = InFile;
|
|
Directory = File.Directory;
|
|
Descriptor = PluginDescriptor.FromFile(File);
|
|
Type = InType;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Determines whether the plugin should be enabled by default
|
|
/// </summary>
|
|
public bool EnabledByDefault
|
|
{
|
|
get
|
|
{
|
|
if(Descriptor.bEnabledByDefault.HasValue)
|
|
{
|
|
return Descriptor.bEnabledByDefault.Value;
|
|
}
|
|
else
|
|
{
|
|
return (LoadedFrom == PluginLoadedFrom.Project);
|
|
}
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Determines where the plugin was loaded from
|
|
/// </summary>
|
|
public PluginLoadedFrom LoadedFrom
|
|
{
|
|
get
|
|
{
|
|
if(Type == PluginType.Engine || Type == PluginType.Enterprise)
|
|
{
|
|
return PluginLoadedFrom.Engine;
|
|
}
|
|
else
|
|
{
|
|
return PluginLoadedFrom.Project;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Class for enumerating plugin metadata
|
|
/// </summary>
|
|
public static class Plugins
|
|
{
|
|
/// <summary>
|
|
/// Cache of plugins under each directory
|
|
/// </summary>
|
|
static Dictionary<DirectoryReference, List<PluginInfo>> PluginInfoCache = new Dictionary<DirectoryReference, List<PluginInfo>>();
|
|
|
|
/// <summary>
|
|
/// Cache of plugin filenames under each directory
|
|
/// </summary>
|
|
static Dictionary<DirectoryReference, List<FileReference>> PluginFileCache = new Dictionary<DirectoryReference, List<FileReference>>();
|
|
|
|
/// <summary>
|
|
/// Filters the list of plugins to ensure that any game plugins override engine plugins with the same name, and otherwise that no two
|
|
/// plugins with the same name exist.
|
|
/// </summary>
|
|
/// <param name="Plugins">List of plugins to filter</param>
|
|
/// <returns>Filtered list of plugins in the original order</returns>
|
|
public static IEnumerable<PluginInfo> FilterPlugins(IEnumerable<PluginInfo> Plugins)
|
|
{
|
|
Dictionary<string, PluginInfo> NameToPluginInfo = new Dictionary<string, PluginInfo>(StringComparer.InvariantCultureIgnoreCase);
|
|
foreach(PluginInfo Plugin in Plugins)
|
|
{
|
|
PluginInfo ExistingPluginInfo;
|
|
if(!NameToPluginInfo.TryGetValue(Plugin.Name, out ExistingPluginInfo))
|
|
{
|
|
NameToPluginInfo.Add(Plugin.Name, Plugin);
|
|
}
|
|
else if(Plugin.Type > ExistingPluginInfo.Type)
|
|
{
|
|
NameToPluginInfo[Plugin.Name] = Plugin;
|
|
}
|
|
else if(Plugin.Type == ExistingPluginInfo.Type)
|
|
{
|
|
throw new BuildException(String.Format("Found '{0}' plugin in two locations ({1} and {2}). Plugin names must be unique.", Plugin.Name, ExistingPluginInfo.File, Plugin.File));
|
|
}
|
|
}
|
|
return Plugins.Where(x => NameToPluginInfo[x.Name] == x);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Read all the plugins available to a given project
|
|
/// </summary>
|
|
/// <param name="EngineDirectoryName">Path to the engine directory</param>
|
|
/// <param name="ProjectFileName">Path to the project file (or null)</param>
|
|
/// <param name="AdditionalDirectories">List of additional directories to scan for available plugins</param>
|
|
/// <returns>Sequence of PluginInfo objects, one for each discovered plugin</returns>
|
|
public static List<PluginInfo> ReadAvailablePlugins(DirectoryReference EngineDirectoryName, FileReference ProjectFileName, string[] AdditionalDirectories)
|
|
{
|
|
List<PluginInfo> Plugins = new List<PluginInfo>();
|
|
|
|
// Read all the engine plugins
|
|
Plugins.AddRange(ReadEnginePlugins(EngineDirectoryName));
|
|
|
|
// Read all the project plugins
|
|
if (ProjectFileName != null)
|
|
{
|
|
Plugins.AddRange(ReadProjectPlugins(ProjectFileName.Directory));
|
|
}
|
|
|
|
// Scan for shared plugins in project specified additional directories
|
|
if(AdditionalDirectories != null)
|
|
{
|
|
foreach (string AdditionalDirectory in AdditionalDirectories)
|
|
{
|
|
DirectoryReference DirRef = DirectoryReference.Combine(ProjectFileName.Directory, AdditionalDirectory);
|
|
Plugins.AddRange(ReadPluginsFromDirectory(DirRef, PluginType.External));
|
|
}
|
|
}
|
|
|
|
return Plugins;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Enumerates all the plugin files available to the given project
|
|
/// </summary>
|
|
/// <param name="ProjectFile">Path to the project file</param>
|
|
/// <returns>List of project files</returns>
|
|
public static IEnumerable<FileReference> EnumeratePlugins(FileReference ProjectFile)
|
|
{
|
|
DirectoryReference EnginePluginsDir = DirectoryReference.Combine(UnrealBuildTool.EngineDirectory, "Plugins");
|
|
foreach(FileReference PluginFile in EnumeratePlugins(EnginePluginsDir))
|
|
{
|
|
yield return PluginFile;
|
|
}
|
|
|
|
DirectoryReference EnterprisePluginsDir = DirectoryReference.Combine(UnrealBuildTool.EnterpriseDirectory, "Plugins");
|
|
foreach(FileReference PluginFile in EnumeratePlugins(EnterprisePluginsDir))
|
|
{
|
|
yield return PluginFile;
|
|
}
|
|
|
|
if(ProjectFile != null)
|
|
{
|
|
DirectoryReference ProjectPluginsDir = DirectoryReference.Combine(ProjectFile.Directory, "Plugins");
|
|
foreach(FileReference PluginFile in EnumeratePlugins(ProjectPluginsDir))
|
|
{
|
|
yield return PluginFile;
|
|
}
|
|
|
|
DirectoryReference ProjectModsDir = DirectoryReference.Combine(ProjectFile.Directory, "Mods");
|
|
foreach(FileReference PluginFile in EnumeratePlugins(ProjectModsDir))
|
|
{
|
|
yield return PluginFile;
|
|
}
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Read all the plugin descriptors under the given engine directory
|
|
/// </summary>
|
|
/// <param name="EngineDirectory">The parent directory to look in.</param>
|
|
/// <returns>Sequence of the found PluginInfo object.</returns>
|
|
public static IReadOnlyList<PluginInfo> ReadEnginePlugins(DirectoryReference EngineDirectory)
|
|
{
|
|
DirectoryReference PluginsDir = DirectoryReference.Combine(EngineDirectory, "Plugins");
|
|
return ReadPluginsFromDirectory(PluginsDir, PluginType.Engine);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Read all the plugin descriptors under the given enterprise directory
|
|
/// </summary>
|
|
/// <param name="EnterpriseDirectory">The parent directory to look in.</param>
|
|
/// <returns>Sequence of the found PluginInfo object.</returns>
|
|
public static IReadOnlyList<PluginInfo> ReadEnterprisePlugins(DirectoryReference EnterpriseDirectory)
|
|
{
|
|
DirectoryReference PluginsDir = DirectoryReference.Combine(EnterpriseDirectory, "Plugins");
|
|
return ReadPluginsFromDirectory(PluginsDir, PluginType.Enterprise);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Read all the plugin descriptors under the given project directory
|
|
/// </summary>
|
|
/// <param name="ProjectDirectory">The parent directory to look in.</param>
|
|
/// <returns>Sequence of the found PluginInfo object.</returns>
|
|
public static IReadOnlyList<PluginInfo> ReadProjectPlugins(DirectoryReference ProjectDirectory)
|
|
{
|
|
List<PluginInfo> Plugins = new List<PluginInfo>();
|
|
Plugins.AddRange(ReadPluginsFromDirectory(DirectoryReference.Combine(ProjectDirectory, "Plugins"), PluginType.Project));
|
|
Plugins.AddRange(ReadPluginsFromDirectory(DirectoryReference.Combine(ProjectDirectory, "Mods"), PluginType.Mod));
|
|
return Plugins.AsReadOnly();
|
|
}
|
|
|
|
/// <summary>
|
|
/// Read all of the plugins found in the project specified additional plugin directories
|
|
/// </summary>
|
|
/// <param name="AdditionalDirectory">The list of additional directories to scan</param>
|
|
/// <returns>List of the found PluginInfo objects</returns>
|
|
public static IReadOnlyList<PluginInfo> ReadAdditionalPlugins(DirectoryReference AdditionalDirectory)
|
|
{
|
|
return ReadPluginsFromDirectory(AdditionalDirectory, PluginType.External);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Read all the plugin descriptors under the given directory
|
|
/// </summary>
|
|
/// <param name="ParentDirectory">The parent directory to look in.</param>
|
|
/// <param name="Type">The plugin type</param>
|
|
/// <returns>Sequence of the found PluginInfo object.</returns>
|
|
public static IReadOnlyList<PluginInfo> ReadPluginsFromDirectory(DirectoryReference ParentDirectory, PluginType Type)
|
|
{
|
|
List<PluginInfo> Plugins;
|
|
if (!PluginInfoCache.TryGetValue(ParentDirectory, out Plugins))
|
|
{
|
|
Plugins = new List<PluginInfo>();
|
|
foreach (FileReference PluginFileName in EnumeratePlugins(ParentDirectory))
|
|
{
|
|
PluginInfo Plugin = new PluginInfo(PluginFileName, Type);
|
|
Plugins.Add(Plugin);
|
|
}
|
|
PluginInfoCache.Add(ParentDirectory, Plugins);
|
|
}
|
|
return Plugins;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Find paths to all the plugins under a given parent directory (recursively)
|
|
/// </summary>
|
|
/// <param name="ParentDirectory">Parent directory to look in. Plugins will be found in any *subfolders* of this directory.</param>
|
|
public static IEnumerable<FileReference> EnumeratePlugins(DirectoryReference ParentDirectory)
|
|
{
|
|
List<FileReference> FileNames;
|
|
if (!PluginFileCache.TryGetValue(ParentDirectory, out FileNames))
|
|
{
|
|
FileNames = new List<FileReference>();
|
|
|
|
DirectoryItem ParentDirectoryItem = DirectoryItem.GetItemByDirectoryReference(ParentDirectory);
|
|
if (ParentDirectoryItem.Exists)
|
|
{
|
|
using(ThreadPoolWorkQueue Queue = new ThreadPoolWorkQueue())
|
|
{
|
|
EnumeratePluginsInternal(ParentDirectoryItem, FileNames, Queue);
|
|
}
|
|
}
|
|
|
|
// Sort the filenames to ensure that the plugin order is deterministic; otherwise response files will change with each build.
|
|
FileNames = FileNames.OrderBy(x => x.FullName, StringComparer.OrdinalIgnoreCase).ToList();
|
|
|
|
PluginFileCache.Add(ParentDirectory, FileNames);
|
|
}
|
|
return FileNames;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Find paths to all the plugins under a given parent directory (recursively)
|
|
/// </summary>
|
|
/// <param name="ParentDirectory">Parent directory to look in. Plugins will be found in any *subfolders* of this directory.</param>
|
|
/// <param name="FileNames">List of filenames. Will have all the discovered .uplugin files appended to it.</param>
|
|
/// <param name="Queue">Queue for tasks to be executed</param>
|
|
static void EnumeratePluginsInternal(DirectoryItem ParentDirectory, List<FileReference> FileNames, ThreadPoolWorkQueue Queue)
|
|
{
|
|
foreach (DirectoryItem ChildDirectory in ParentDirectory.EnumerateDirectories())
|
|
{
|
|
bool bSearchSubDirectories = true;
|
|
foreach (FileItem PluginFile in ChildDirectory.EnumerateFiles())
|
|
{
|
|
if(PluginFile.HasExtension(".uplugin"))
|
|
{
|
|
lock(FileNames)
|
|
{
|
|
FileNames.Add(PluginFile.Location);
|
|
}
|
|
bSearchSubDirectories = false;
|
|
}
|
|
}
|
|
|
|
if (bSearchSubDirectories)
|
|
{
|
|
Queue.Enqueue(() => EnumeratePluginsInternal(ChildDirectory, FileNames, Queue));
|
|
}
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Determine if a plugin is enabled for a given project
|
|
/// </summary>
|
|
/// <param name="Project">The project to check. May be null.</param>
|
|
/// <param name="Plugin">Information about the plugin</param>
|
|
/// <param name="Platform">The target platform</param>
|
|
/// <param name="TargetConfiguration">The target configuration</param>
|
|
/// <param name="Target"></param>
|
|
/// <returns>True if the plugin should be enabled for this project</returns>
|
|
public static bool IsPluginEnabledForProject(PluginInfo Plugin, ProjectDescriptor Project, UnrealTargetPlatform Platform, UnrealTargetConfiguration TargetConfiguration, TargetType Target)
|
|
{
|
|
if (!Plugin.Descriptor.SupportsTargetPlatform(Platform))
|
|
{
|
|
return false;
|
|
}
|
|
|
|
bool bEnabled = Plugin.EnabledByDefault;
|
|
if (Project != null && Project.Plugins != null)
|
|
{
|
|
foreach (PluginReferenceDescriptor PluginReference in Project.Plugins)
|
|
{
|
|
if (String.Compare(PluginReference.Name, Plugin.Name, true) == 0 && !PluginReference.bOptional)
|
|
{
|
|
bEnabled = PluginReference.IsEnabledForPlatform(Platform) && PluginReference.IsEnabledForTargetConfiguration(TargetConfiguration) && PluginReference.IsEnabledForTarget(Target);
|
|
}
|
|
}
|
|
}
|
|
return bEnabled;
|
|
}
|
|
}
|
|
}
|