Files
UnrealEngineUWP/Engine/Source/Programs/IOS/UDKRemote/Classes/UDKRemoteAppDelegate.mm
Ryan Vance 7c51ff94af Merging //UE4/Dev-Main to Dev-VR (//UE4/Dev-VR)
CL 1 of 8
#rb integration

[CL 4748712 by Ryan Vance in Dev-VR branch]
2019-01-17 18:54:05 -05:00

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3.1 KiB
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// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
//
// UDKRemoteAppDelegate.m
// UDKRemote
//
// Created by jadams on 7/28/10.
//
#import "UDKRemoteAppDelegate.h"
#import "MainViewController.h"
@implementation UDKRemoteAppDelegate
/** Default Ports to send to */
#define DEFAULT_PIP_PORT_NUMBER 41765
#define DEFAULT_PIE_PORT_NUMBER 41766
@synthesize window;
@synthesize mainViewController;
@synthesize PCAddress;
@synthesize bShouldIgnoreTilt;
@synthesize bShouldIgnoreTouch;
@synthesize bLockOrientation;
@synthesize LockedOrientation;
@synthesize RecentComputers;
@synthesize Ports;
extern time_t GAppInvokeTime;
- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions
{
NSUserDefaults* Defaults = [NSUserDefaults standardUserDefaults];
// initialize the (saved) PC address
self.PCAddress = [Defaults stringForKey:@"PCAddress"];
// load tilt setting
self.bShouldIgnoreTilt = [Defaults boolForKey:@"bShouldIgnoreTilt"];
self.bShouldIgnoreTouch = [Defaults boolForKey:@"bShouldIgnoreTouch"];
self.bLockOrientation = [Defaults boolForKey:@"bLockOrientation"];
self.LockedOrientation = (UIInterfaceOrientation)[Defaults integerForKey:@"LockedOrientation"];
self.RecentComputers = [NSMutableArray arrayWithArray:[Defaults stringArrayForKey:@"RecentComputers"]];
self.Ports = [NSMutableArray arrayWithArray:[Defaults stringArrayForKey:@"Ports"]];
if( [self.Ports count] == 0 )
{
//If default ports list was empty, add 2 default ports...
NSString* DefaultPIEPort = [NSString stringWithFormat:@"%d", DEFAULT_PIE_PORT_NUMBER];
[self.Ports addObject:DefaultPIEPort];
NSString* DefaultPIPPort = [NSString stringWithFormat:@"%d", DEFAULT_PIP_PORT_NUMBER];
[self.Ports addObject:DefaultPIPPort];
}
// load either iphone or ipad interface
MainViewController *aController;
if (UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiomPad)
{
aController = [[MainViewController alloc] initWithNibName:@"MainViewLarge" bundle:nil];
}
else
{
aController = [[MainViewController alloc] initWithNibName:@"MainView" bundle:nil];
}
// set the mainviewcontroller to the one loaded from a .nib
self.mainViewController = aController;
self.window.rootViewController = aController;
[aController release];
// mainViewController.view.frame = [UIScreen mainScreen].applicationFrame;
[window addSubview:[mainViewController view]];
[window makeKeyAndVisible];
if (self.PCAddress == nil || [self.PCAddress compare:@""] == NSOrderedSame)
{
[aController FlipController:NO sender:aController.InfoButton];
}
return YES;
}
- (void)applicationDidReceiveMemoryWarning:(UIApplication *)application
{
}
- (void)applicationDidBecomeActive:(UIApplication *)application
{
}
- (void)applicationWillResignActive:(UIApplication *)application
{
}
- (void)applicationWillTerminate:(UIApplication *)application
{
}
- (void)applicationWillEnterForeground:(UIApplication *)application
{
[mainViewController UpdateSocketAddr];
}
- (void)dealloc {
[mainViewController release];
[window release];
[super dealloc];
}
@end