Files
UnrealEngineUWP/Engine/Source/Programs/CrashReportClient/Public/CrashReportClientApp.h
peter sauerbrei fadb7b5ac5 Add crash reporting to IOS.
Remove old CrashReportHelper
Move files dealing with crash upload and reporting to Runtime/CrashReportCore from CrashReportClient
Addition of CrashReporter Plugin in Fortnite for use with IOS
#rb brandon.schaefer, chris.bunner

#ROBOMERGE-OWNER: ryan.vance
#ROBOMERGE-AUTHOR: peter.sauerbrei
#ROBOMERGE-SOURCE: CL 5814730 via CL 5814731 via CL 5814748 via CL 5817030 via CL 5817031
#ROBOMERGE-BOT: DEVVR (Main -> Dev-VR)

[CL 5852751 by peter sauerbrei in Dev-VR branch]
2019-04-12 13:37:24 -04:00

20 lines
464 B
C

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
#pragma once
// Pre-compiled header includes
#include "CoreMinimal.h"
#include "Logging/LogMacros.h"
#include "CrashReportCoreConfig.h"
#if !CRASH_REPORT_UNATTENDED_ONLY
#include "StandaloneRenderer.h"
#endif // CRASH_REPORT_UNATTENDED_ONLY
DECLARE_LOG_CATEGORY_EXTERN(CrashReportClientLog, Log, All)
/**
* Run the crash report client app
*/
void RunCrashReportClient(const TCHAR* Commandline);