Files
UnrealEngineUWP/Engine/Source/Editor/WorkspaceMenuStructure/Public/WorkspaceMenuStructure.h
Ryan Vance 7c51ff94af Merging //UE4/Dev-Main to Dev-VR (//UE4/Dev-VR)
CL 1 of 8
#rb integration

[CL 4748712 by Ryan Vance in Dev-VR branch]
2019-01-17 18:54:05 -05:00

64 lines
1.7 KiB
C++

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "Framework/Docking/WorkspaceItem.h"
/**
* Describes the workspace menu from which tabs are summoned
*
* +-Asset Editor Tabs
* |-Tab
* |-...
* |
* +-Level Editor Tabs
* |-Tab
* |-...
* | \ Viewports >
* +-Tools Tabs
* |-Tab
* |-...
* \ Automation >
* \ Developer Tools >
*/
class FWorkspaceItem;
class IWorkspaceMenuStructure
{
public:
/** Get the root of the menu structure. Pass this into PopulateTabSpawnerMenu() */
virtual TSharedRef<FWorkspaceItem> GetStructureRoot() const = 0;
/** See diagram above */
virtual TSharedRef<FWorkspaceItem> GetLevelEditorCategory() const = 0;
/** See diagram above */
virtual TSharedRef<FWorkspaceItem> GetLevelEditorViewportsCategory() const = 0;
/** See diagram above */
virtual TSharedRef<FWorkspaceItem> GetLevelEditorDetailsCategory() const = 0;
/** See diagram above */
virtual TSharedRef<FWorkspaceItem> GetLevelEditorModesCategory() const = 0;
/** See diagram above */
virtual TSharedRef<FWorkspaceItem> GetToolsCategory() const = 0;
/** See diagram above */
virtual TSharedRef<FWorkspaceItem> GetDeveloperToolsDebugCategory() const = 0;
/** See diagram above */
virtual TSharedRef<FWorkspaceItem> GetDeveloperToolsLogCategory() const = 0;
/** See diagram above */
virtual TSharedRef<FWorkspaceItem> GetDeveloperToolsMiscCategory() const = 0;
/** See diagram above */
virtual TSharedRef<FWorkspaceItem> GetAutomationToolsCategory() const = 0;
/** Get the root of the edit menu structure. Pass this into PopulateTabSpawnerMenu() */
virtual TSharedRef<FWorkspaceItem> GetEditOptions() const = 0;
};