Files
UnrealEngineUWP/Engine/Source/Editor/VirtualTexturingEditor/Classes/VirtualTextureFactoryNew.h
Ryan Vance 7c51ff94af Merging //UE4/Dev-Main to Dev-VR (//UE4/Dev-VR)
CL 1 of 8
#rb integration

[CL 4748712 by Ryan Vance in Dev-VR branch]
2019-01-17 18:54:05 -05:00

27 lines
608 B
C++

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Factories/Factory.h"
#include "UObject/ObjectMacros.h"
#include "VirtualTextureFactoryNew.generated.h"
/**
* Implements a factory for UVirtualTexture objects.
*/
UCLASS(hidecategories=Object)
class UVirtualTextureFactoryNew
: public UFactory
{
GENERATED_UCLASS_BODY()
public:
//~ UFactory Interface
virtual UObject* FactoryCreateNew(UClass* InClass, UObject* InParent, FName InName, EObjectFlags Flags, UObject* Context, FFeedbackContext* Warn) override;
virtual bool ShouldShowInNewMenu() const override;
};