Files
UnrealEngineUWP/Engine/Source/Editor/TextureAlignMode/Private/TextureAlignMode.cpp
Ryan Vance 7c51ff94af Merging //UE4/Dev-Main to Dev-VR (//UE4/Dev-VR)
CL 1 of 8
#rb integration

[CL 4748712 by Ryan Vance in Dev-VR branch]
2019-01-17 18:54:05 -05:00

36 lines
810 B
C++

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
#include "TextureAlignMode.h"
#include "EditorModeManager.h"
#include "EditorModes.h"
#include "TextureAlignEdMode.h"
#define LOCTEXT_NAMESPACE "TextureAlignMode"
void FTextureAlignMode::RegisterTabSpawners(const TSharedRef<class FTabManager>& TabManager)
{
}
void FTextureAlignMode::UnregisterTabSpawners(const TSharedRef<class FTabManager>& TabManager)
{
}
FName FTextureAlignMode::GetToolkitFName() const
{
return FName("TextureAlignMode");
}
FText FTextureAlignMode::GetBaseToolkitName() const
{
return LOCTEXT("ToolkitName", "Texture Align Mode");
}
class FEdMode* FTextureAlignMode::GetEditorMode() const
{
return (FEdModeTexture*)GLevelEditorModeTools().GetActiveMode(FBuiltinEditorModes::EM_Texture);
}
#undef LOCTEXT_NAMESPACE