Files
UnrealEngineUWP/Engine/Source/Editor/StaticMeshEditor/Public/StaticMeshEditorModule.h
Ryan Vance 7c51ff94af Merging //UE4/Dev-Main to Dev-VR (//UE4/Dev-VR)
CL 1 of 8
#rb integration

[CL 4748712 by Ryan Vance in Dev-VR branch]
2019-01-17 18:54:05 -05:00

28 lines
771 B
C++

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "Modules/ModuleInterface.h"
#include "Toolkits/AssetEditorToolkit.h"
class IStaticMeshEditor;
class UStaticMesh;
extern const FName StaticMeshEditorAppIdentifier;
/**
* Static mesh editor module interface
*/
class IStaticMeshEditorModule : public IModuleInterface,
public IHasMenuExtensibility, public IHasToolBarExtensibility
{
public:
/**
* Creates a new static mesh editor.
*/
virtual TSharedRef<IStaticMeshEditor> CreateStaticMeshEditor( const EToolkitMode::Type Mode, const TSharedPtr< IToolkitHost >& InitToolkitHost, UStaticMesh* StaticMesh ) = 0;
virtual TSharedPtr<FExtensibilityManager> GetSecondaryToolBarExtensibilityManager() = 0;
};