Files
UnrealEngineUWP/Engine/Source/Editor/SkeletonEditor/Private/SkeletonEditorMode.cpp
marc audy 51bc72840b Copying //UE4/Dev-Anim to Dev-Main (//UE4/Dev-Main) [at] 4803512
#rb
#rnx

#ROBOMERGE-OWNER: jason.bestimt
#ROBOMERGE-AUTHOR: marc.audy
#ROBOMERGE-SOURCE: CL 4803543 in //UE4/Main/...
#ROBOMERGE-BOT: DEVVR (Main -> Dev-VR)

[CL 4803550 by marc audy in Dev-VR branch]
2019-01-24 15:35:51 -05:00

124 lines
5.2 KiB
C++

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
#include "SkeletonEditorMode.h"
#include "Modules/ModuleManager.h"
#include "PersonaModule.h"
#include "SkeletonEditor.h"
#include "ISkeletonTree.h"
#include "ISkeletonEditorModule.h"
#include "IPersonaToolkit.h"
FSkeletonEditorMode::FSkeletonEditorMode(TSharedRef<FWorkflowCentricApplication> InHostingApp, TSharedRef<ISkeletonTree> InSkeletonTree)
: FApplicationMode(SkeletonEditorModes::SkeletonEditorMode)
{
HostingAppPtr = InHostingApp;
TSharedRef<FSkeletonEditor> SkeletonEditor = StaticCastSharedRef<FSkeletonEditor>(InHostingApp);
ISkeletonEditorModule& SkeletonEditorModule = FModuleManager::LoadModuleChecked<ISkeletonEditorModule>("SkeletonEditor");
TabFactories.RegisterFactory(SkeletonEditorModule.CreateSkeletonTreeTabFactory(InHostingApp, InSkeletonTree));
FOnObjectsSelected OnObjectsSelected = FOnObjectsSelected::CreateSP(&SkeletonEditor.Get(), &FSkeletonEditor::HandleObjectsSelected);
FOnObjectSelected OnObjectSelected = FOnObjectSelected::CreateSP(&SkeletonEditor.Get(), &FSkeletonEditor::HandleObjectSelected);
FPersonaModule& PersonaModule = FModuleManager::LoadModuleChecked<FPersonaModule>("Persona");
TabFactories.RegisterFactory(PersonaModule.CreateDetailsTabFactory(InHostingApp, FOnDetailsCreated::CreateSP(&SkeletonEditor.Get(), &FSkeletonEditor::HandleDetailsCreated)));
FPersonaViewportArgs ViewportArgs(SkeletonEditor->GetPersonaToolkit()->GetPreviewScene());
ViewportArgs.ContextName = TEXT("SkeletonEditor.Viewport");
PersonaModule.RegisterPersonaViewportTabFactories(TabFactories, InHostingApp, ViewportArgs);
TabFactories.RegisterFactory(PersonaModule.CreateAnimNotifiesTabFactory(InHostingApp, InSkeletonTree->GetEditableSkeleton(), OnObjectsSelected));
TabFactories.RegisterFactory(PersonaModule.CreateAdvancedPreviewSceneTabFactory(InHostingApp, SkeletonEditor->GetPersonaToolkit()->GetPreviewScene()));
TabFactories.RegisterFactory(PersonaModule.CreateRetargetManagerTabFactory(InHostingApp, InSkeletonTree->GetEditableSkeleton(), SkeletonEditor->GetPersonaToolkit()->GetPreviewScene(), SkeletonEditor->OnPostUndo));
TabFactories.RegisterFactory(PersonaModule.CreateCurveViewerTabFactory(InHostingApp, InSkeletonTree->GetEditableSkeleton(), SkeletonEditor->GetPersonaToolkit()->GetPreviewScene(), SkeletonEditor->OnPostUndo, OnObjectsSelected));
TabFactories.RegisterFactory(PersonaModule.CreateSkeletonSlotNamesTabFactory(InHostingApp, InSkeletonTree->GetEditableSkeleton(), SkeletonEditor->OnPostUndo, OnObjectSelected));
TabFactories.RegisterFactory(PersonaModule.CreateAssetDetailsTabFactory(InHostingApp, FOnGetAsset::CreateSP(&SkeletonEditor.Get(), &FSkeletonEditor::HandleGetAsset), FOnDetailsCreated()));
TabLayout = FTabManager::NewLayout("Standalone_SkeletonEditor_Layout_v1.2")
->AddArea
(
FTabManager::NewPrimaryArea()
->SetOrientation(Orient_Vertical)
->Split
(
FTabManager::NewStack()
->SetSizeCoefficient(0.1f)
->SetHideTabWell(true)
->AddTab(InHostingApp->GetToolbarTabId(), ETabState::OpenedTab)
)
->Split
(
FTabManager::NewSplitter()
->SetSizeCoefficient(0.9f)
->SetOrientation(Orient_Horizontal)
->Split
(
FTabManager::NewStack()
->SetSizeCoefficient(0.2f)
->SetHideTabWell(true)
->AddTab(SkeletonEditorTabs::SkeletonTreeTab, ETabState::OpenedTab)
->AddTab(SkeletonEditorTabs::RetargetManagerTab, ETabState::ClosedTab)
)
->Split
(
FTabManager::NewStack()
->SetSizeCoefficient(0.6f)
->SetHideTabWell(true)
->AddTab(SkeletonEditorTabs::ViewportTab, ETabState::OpenedTab)
)
->Split
(
FTabManager::NewSplitter()
->SetSizeCoefficient(0.2f)
->SetOrientation(Orient_Vertical)
->Split
(
FTabManager::NewStack()
->SetSizeCoefficient(0.5f)
->SetHideTabWell(false)
->AddTab(SkeletonEditorTabs::DetailsTab, ETabState::OpenedTab)
->AddTab(SkeletonEditorTabs::AdvancedPreviewTab, ETabState::OpenedTab)
->SetForegroundTab(SkeletonEditorTabs::DetailsTab)
)
->Split
(
FTabManager::NewStack()
->SetSizeCoefficient(0.5f)
->SetHideTabWell(false)
->AddTab(SkeletonEditorTabs::AnimNotifiesTab, ETabState::OpenedTab)
->AddTab(SkeletonEditorTabs::CurveNamesTab, ETabState::OpenedTab)
->AddTab(SkeletonEditorTabs::SlotNamesTab, ETabState::ClosedTab)
)
)
)
);
PersonaModule.OnRegisterTabs().Broadcast(TabFactories, InHostingApp);
LayoutExtender = MakeShared<FLayoutExtender>();
PersonaModule.OnRegisterLayoutExtensions().Broadcast(*LayoutExtender.Get());
TabLayout->ProcessExtensions(*LayoutExtender.Get());
}
void FSkeletonEditorMode::RegisterTabFactories(TSharedPtr<FTabManager> InTabManager)
{
TSharedPtr<FWorkflowCentricApplication> HostingApp = HostingAppPtr.Pin();
HostingApp->RegisterTabSpawners(InTabManager.ToSharedRef());
HostingApp->PushTabFactories(TabFactories);
FApplicationMode::RegisterTabFactories(InTabManager);
}
void FSkeletonEditorMode::AddTabFactory(FCreateWorkflowTabFactory FactoryCreator)
{
if (FactoryCreator.IsBound())
{
TabFactories.RegisterFactory(FactoryCreator.Execute(HostingAppPtr.Pin()));
}
}
void FSkeletonEditorMode::RemoveTabFactory(FName TabFactoryID)
{
TabFactories.UnregisterFactory(TabFactoryID);
}