Files
UnrealEngineUWP/Engine/Source/Editor/SkeletonEditor/Private/BoneProxyDetailsCustomization.cpp
Ryan Vance 7c51ff94af Merging //UE4/Dev-Main to Dev-VR (//UE4/Dev-VR)
CL 1 of 8
#rb integration

[CL 4748712 by Ryan Vance in Dev-VR branch]
2019-01-17 18:54:05 -05:00

339 lines
11 KiB
C++

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
#include "BoneProxyDetailsCustomization.h"
#include "BoneProxy.h"
#include "AnimPreviewInstance.h"
#include "PropertyHandle.h"
#include "DetailCategoryBuilder.h"
#include "DetailLayoutBuilder.h"
#include "DetailWidgetRow.h"
#include "IDetailPropertyRow.h"
#include "Animation/DebugSkelMeshComponent.h"
#include "ScopedTransaction.h"
#include "Framework/MultiBox/MultiBoxBuilder.h"
#include "Widgets/Input/SComboButton.h"
#include "Widgets/Layout/SBox.h"
#include "Algo/Transform.h"
#define LOCTEXT_NAMESPACE "FBoneProxyDetailsCustomization"
namespace BoneProxyCustomizationConstants
{
static const float ItemWidth = 125.0f;
}
static FText GetTransformFieldText(bool* bValuePtr, FText Label)
{
return *bValuePtr ? FText::Format(LOCTEXT("Local", "Local {0}"), Label) : FText::Format(LOCTEXT("World", "World {0}"), Label);
}
static void OnSetRelativeTransform(bool* bValuePtr)
{
*bValuePtr = true;
}
static void OnSetWorldTransform(bool* bValuePtr)
{
*bValuePtr = false;
}
static bool IsRelativeTransformChecked(bool* bValuePtr)
{
return *bValuePtr;
}
static bool IsWorldTransformChecked(bool* bValuePtr)
{
return !*bValuePtr;
}
static TSharedRef<SWidget> BuildTransformFieldLabel(bool* bValuePtr, const FText& Label, bool bMultiSelected)
{
if (bMultiSelected)
{
return SNew(STextBlock)
.Text(Label)
.Font(IDetailLayoutBuilder::GetDetailFont());
}
else
{
FMenuBuilder MenuBuilder(true, nullptr, nullptr);
FUIAction SetRelativeLocationAction
(
FExecuteAction::CreateStatic(&OnSetRelativeTransform, bValuePtr),
FCanExecuteAction(),
FIsActionChecked::CreateStatic(&IsRelativeTransformChecked, bValuePtr)
);
FUIAction SetWorldLocationAction
(
FExecuteAction::CreateStatic(&OnSetWorldTransform, bValuePtr),
FCanExecuteAction(),
FIsActionChecked::CreateStatic(&IsWorldTransformChecked, bValuePtr)
);
MenuBuilder.BeginSection( TEXT("TransformType"), FText::Format( LOCTEXT("TransformType", "{0} Type"), Label ) );
MenuBuilder.AddMenuEntry
(
FText::Format( LOCTEXT( "LocalLabel", "Local"), Label ),
FText::Format( LOCTEXT( "LocalLabel_ToolTip", "{0} is relative to its parent"), Label ),
FSlateIcon(),
SetRelativeLocationAction,
NAME_None,
EUserInterfaceActionType::RadioButton
);
MenuBuilder.AddMenuEntry
(
FText::Format( LOCTEXT( "WorldLabel", "World"), Label ),
FText::Format( LOCTEXT( "WorldLabel_ToolTip", "{0} is relative to the world"), Label ),
FSlateIcon(),
SetWorldLocationAction,
NAME_None,
EUserInterfaceActionType::RadioButton
);
MenuBuilder.EndSection();
return
SNew(SHorizontalBox)
+SHorizontalBox::Slot()
.HAlign(HAlign_Left)
[
SNew(SComboButton)
.ContentPadding( 0 )
.ButtonStyle( FEditorStyle::Get(), "NoBorder" )
.ForegroundColor( FSlateColor::UseForeground() )
.MenuContent()
[
MenuBuilder.MakeWidget()
]
.ButtonContent()
[
SNew( SBox )
.Padding( FMargin( 0.0f, 0.0f, 2.0f, 0.0f ) )
[
SNew(STextBlock)
.Text_Static(&GetTransformFieldText, bValuePtr, Label)
.Font(IDetailLayoutBuilder::GetDetailFont())
]
]
];
}
}
void FBoneProxyDetailsCustomization::CustomizeDetails(IDetailLayoutBuilder& DetailBuilder)
{
TArray<TWeakObjectPtr<UObject>> Objects;
DetailBuilder.GetObjectsBeingCustomized(Objects);
BoneProxies.Empty();
Algo::TransformIf(Objects, BoneProxies, [](TWeakObjectPtr<UObject> InItem) { return InItem.IsValid() && InItem.Get()->IsA<UBoneProxy>(); }, [](TWeakObjectPtr<UObject> InItem) { return CastChecked<UBoneProxy>(InItem.Get()); });
TArrayView<UBoneProxy*> BoneProxiesView(BoneProxies);
UBoneProxy* FirstBoneProxy = CastChecked<UBoneProxy>(Objects[0].Get());
bool bIsEditingEnabled = true;
if (UDebugSkelMeshComponent* Component = FirstBoneProxy->SkelMeshComponent.Get())
{
bIsEditingEnabled = (Component->AnimScriptInstance == Component->PreviewInstance);
}
TSharedRef<IPropertyHandle> LocationProperty = DetailBuilder.GetProperty(GET_MEMBER_NAME_CHECKED(UBoneProxy, Location));
TSharedRef<IPropertyHandle> RotationProperty = DetailBuilder.GetProperty(GET_MEMBER_NAME_CHECKED(UBoneProxy, Rotation));
TSharedRef<IPropertyHandle> ScaleProperty = DetailBuilder.GetProperty(GET_MEMBER_NAME_CHECKED(UBoneProxy, Scale));
IDetailCategoryBuilder& CategoryBuilder = DetailBuilder.EditCategory(TEXT("Transform"));
TSharedPtr<SWidget> NameWidget;
TSharedPtr<SWidget> ValueWidget;
IDetailPropertyRow& LocationPropertyRow = CategoryBuilder.AddProperty(LocationProperty);
LocationPropertyRow.GetDefaultWidgets(NameWidget, ValueWidget);
LocationPropertyRow.OverrideResetToDefault(FResetToDefaultOverride::Create(FIsResetToDefaultVisible::CreateSP(this, &FBoneProxyDetailsCustomization::IsResetLocationVisible, BoneProxiesView), FResetToDefaultHandler::CreateSP(this, &FBoneProxyDetailsCustomization::HandleResetLocation, BoneProxiesView)));
LocationPropertyRow.CustomWidget()
.NameContent()
[
BuildTransformFieldLabel(&FirstBoneProxy->bLocalLocation, LOCTEXT("Location", "Location"), Objects.Num() > 1)
]
.ValueContent()
.MinDesiredWidth(BoneProxyCustomizationConstants::ItemWidth * 3.0f)
.MaxDesiredWidth(BoneProxyCustomizationConstants::ItemWidth * 3.0f)
[
SNew(SBox)
.IsEnabled(bIsEditingEnabled)
[
ValueWidget.ToSharedRef()
]
];
IDetailPropertyRow& RotationPropertyRow = CategoryBuilder.AddProperty(RotationProperty);
RotationPropertyRow.GetDefaultWidgets(NameWidget, ValueWidget);
RotationPropertyRow.OverrideResetToDefault(FResetToDefaultOverride::Create(FIsResetToDefaultVisible::CreateSP(this, &FBoneProxyDetailsCustomization::IsResetRotationVisible, BoneProxiesView), FResetToDefaultHandler::CreateSP(this, &FBoneProxyDetailsCustomization::HandleResetRotation, BoneProxiesView)));
RotationPropertyRow.CustomWidget()
.NameContent()
[
BuildTransformFieldLabel(&FirstBoneProxy->bLocalRotation, LOCTEXT("Rotation", "Rotation"), Objects.Num() > 1)
]
.ValueContent()
.MinDesiredWidth(BoneProxyCustomizationConstants::ItemWidth * 3.0f)
.MaxDesiredWidth(BoneProxyCustomizationConstants::ItemWidth * 3.0f)
[
SNew(SBox)
.IsEnabled(bIsEditingEnabled)
[
ValueWidget.ToSharedRef()
]
];
IDetailPropertyRow& ScalePropertyRow = CategoryBuilder.AddProperty(ScaleProperty);
ScalePropertyRow.GetDefaultWidgets(NameWidget, ValueWidget);
ScalePropertyRow.OverrideResetToDefault(FResetToDefaultOverride::Create(FIsResetToDefaultVisible::CreateSP(this, &FBoneProxyDetailsCustomization::IsResetScaleVisible, BoneProxiesView), FResetToDefaultHandler::CreateSP(this, &FBoneProxyDetailsCustomization::HandleResetScale, BoneProxiesView)));
ScalePropertyRow.CustomWidget()
.NameContent()
[
SNew(STextBlock)
.Text(ScaleProperty->GetPropertyDisplayName())
.Font(DetailBuilder.GetDetailFont())
]
.ValueContent()
.MinDesiredWidth(BoneProxyCustomizationConstants::ItemWidth * 3.0f)
.MaxDesiredWidth(BoneProxyCustomizationConstants::ItemWidth * 3.0f)
[
SNew(SBox)
.IsEnabled(bIsEditingEnabled)
[
ValueWidget.ToSharedRef()
]
];
}
bool FBoneProxyDetailsCustomization::IsResetLocationVisible(TSharedPtr<IPropertyHandle> InPropertyHandle, TArrayView<UBoneProxy*> InBoneProxies)
{
for (UBoneProxy* BoneProxy : InBoneProxies)
{
if (UDebugSkelMeshComponent* Component = BoneProxy->SkelMeshComponent.Get())
{
if (FAnimNode_ModifyBone* ModifyBone = Component->PreviewInstance->FindModifiedBone(BoneProxy->BoneName))
{
if (ModifyBone->Translation != FVector::ZeroVector)
{
return true;
}
}
}
}
return false;
}
bool FBoneProxyDetailsCustomization::IsResetRotationVisible(TSharedPtr<IPropertyHandle> InPropertyHandle, TArrayView<UBoneProxy*> InBoneProxies)
{
for (UBoneProxy* BoneProxy : InBoneProxies)
{
if (UDebugSkelMeshComponent* Component = BoneProxy->SkelMeshComponent.Get())
{
if (FAnimNode_ModifyBone* ModifyBone = Component->PreviewInstance->FindModifiedBone(BoneProxy->BoneName))
{
if (ModifyBone->Rotation != FRotator::ZeroRotator)
{
return true;
}
}
}
}
return false;
}
bool FBoneProxyDetailsCustomization::IsResetScaleVisible(TSharedPtr<IPropertyHandle> InPropertyHandle, TArrayView<UBoneProxy*> InBoneProxies)
{
for (UBoneProxy* BoneProxy : InBoneProxies)
{
if (UDebugSkelMeshComponent* Component = BoneProxy->SkelMeshComponent.Get())
{
if (FAnimNode_ModifyBone* ModifyBone = Component->PreviewInstance->FindModifiedBone(BoneProxy->BoneName))
{
if (ModifyBone->Scale != FVector(1.0f))
{
return true;
}
}
}
}
return false;
}
void FBoneProxyDetailsCustomization::HandleResetLocation(TSharedPtr<IPropertyHandle> InPropertyHandle, TArrayView<UBoneProxy*> InBoneProxies)
{
FScopedTransaction Transaction(LOCTEXT("ResetLocation", "Reset Location"));
for (UBoneProxy* BoneProxy : InBoneProxies)
{
if (UDebugSkelMeshComponent* Component = BoneProxy->SkelMeshComponent.Get())
{
BoneProxy->Modify();
Component->PreviewInstance->Modify();
FAnimNode_ModifyBone& ModifyBone = Component->PreviewInstance->ModifyBone(BoneProxy->BoneName);
ModifyBone.Translation = FVector::ZeroVector;
RemoveUnnecessaryModifications(Component, ModifyBone);
}
}
}
void FBoneProxyDetailsCustomization::HandleResetRotation(TSharedPtr<IPropertyHandle> InPropertyHandle, TArrayView<UBoneProxy*> InBoneProxies)
{
FScopedTransaction Transaction(LOCTEXT("ResetRotation", "Reset Rotation"));
for (UBoneProxy* BoneProxy : InBoneProxies)
{
if (UDebugSkelMeshComponent* Component = BoneProxy->SkelMeshComponent.Get())
{
BoneProxy->Modify();
Component->PreviewInstance->Modify();
FAnimNode_ModifyBone& ModifyBone = Component->PreviewInstance->ModifyBone(BoneProxy->BoneName);
ModifyBone.Rotation = FRotator::ZeroRotator;
RemoveUnnecessaryModifications(Component, ModifyBone);
}
}
}
void FBoneProxyDetailsCustomization::HandleResetScale(TSharedPtr<IPropertyHandle> InPropertyHandle, TArrayView<UBoneProxy*> InBoneProxies)
{
FScopedTransaction Transaction(LOCTEXT("ResetScale", "Reset Scale"));
for (UBoneProxy* BoneProxy : InBoneProxies)
{
if (UDebugSkelMeshComponent* Component = BoneProxy->SkelMeshComponent.Get())
{
BoneProxy->Modify();
Component->PreviewInstance->Modify();
FAnimNode_ModifyBone& ModifyBone = Component->PreviewInstance->ModifyBone(BoneProxy->BoneName);
ModifyBone.Scale = FVector(1.0f);
RemoveUnnecessaryModifications(Component, ModifyBone);
}
}
}
void FBoneProxyDetailsCustomization::RemoveUnnecessaryModifications(UDebugSkelMeshComponent* Component, FAnimNode_ModifyBone& ModifyBone)
{
if (ModifyBone.Translation == FVector::ZeroVector && ModifyBone.Rotation == FRotator::ZeroRotator && ModifyBone.Scale == FVector(1.0f))
{
Component->PreviewInstance->RemoveBoneModification(ModifyBone.BoneToModify.BoneName);
}
}
#undef LOCTEXT_NAMESPACE