Files
UnrealEngineUWP/Engine/Source/Editor/Sequencer/Sequencer.Build.cs
Ryan Vance 7c51ff94af Merging //UE4/Dev-Main to Dev-VR (//UE4/Dev-VR)
CL 1 of 8
#rb integration

[CL 4748712 by Ryan Vance in Dev-VR branch]
2019-01-17 18:54:05 -05:00

96 lines
2.1 KiB
C#

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class Sequencer : ModuleRules
{
public Sequencer(ReadOnlyTargetRules Target) : base(Target)
{
PrivateIncludePaths.AddRange(
new string[] {
"Editor/Sequencer/Private",
"Editor/Sequencer/Private/DisplayNodes",
"Editor/UnrealEd/Private" // TODO: Fix this, for now it's needed for the fbx exporter
}
);
PublicDependencyModuleNames.AddRange(
new string[] {
"TimeManagement",
}
);
PrivateDependencyModuleNames.AddRange(
new string[] {
"AppFramework",
"ApplicationCore",
"CinematicCamera",
"Core",
"CoreUObject",
"CurveEditor",
"InputCore",
"Engine",
"Slate",
"SlateCore",
"EditorStyle",
"UnrealEd",
"MovieScene",
"MovieSceneTracks",
"MovieSceneTools",
"MovieSceneCapture",
"MovieSceneCaptureDialog",
"EditorWidgets",
"SequencerWidgets",
"BlueprintGraph",
"LevelSequence",
"GraphEditor",
"ViewportInteraction",
"SerializedRecorderInterface"
}
);
CircularlyReferencedDependentModules.AddRange(
new string[]
{
"ViewportInteraction",
}
);
PrivateIncludePathModuleNames.AddRange(
new string[] {
"ContentBrowser",
"PropertyEditor",
"Kismet",
"SequenceRecorder",
"LevelEditor",
"MainFrame",
"DesktopPlatform",
"SerializedRecorderInterface"
}
);
PublicIncludePathModuleNames.AddRange(
new string[] {
"PropertyEditor",
"SceneOutliner",
"CurveEditor",
}
);
DynamicallyLoadedModuleNames.AddRange(
new string[] {
"PropertyEditor",
"LevelEditor",
"SceneOutliner",
"WorkspaceMenuStructure",
"SequenceRecorder",
"SequenceRecorderSections",
"MainFrame",
}
);
CircularlyReferencedDependentModules.Add("MovieSceneTools");
AddEngineThirdPartyPrivateStaticDependencies(Target, "FBX");
}
}