Files
UnrealEngineUWP/Engine/Source/Editor/Persona/Private/PersonaEditorModeManager.cpp
Ryan Vance 7c51ff94af Merging //UE4/Dev-Main to Dev-VR (//UE4/Dev-VR)
CL 1 of 8
#rb integration

[CL 4748712 by Ryan Vance in Dev-VR branch]
2019-01-17 18:54:05 -05:00

33 lines
926 B
C++

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
#include "PersonaEditorModeManager.h"
#include "IPersonaEditMode.h"
bool FPersonaEditorModeManager::GetCameraTarget(FSphere& OutTarget) const
{
// Note: assumes all of our modes are IPersonaEditMode!
for(int32 ModeIndex = 0; ModeIndex < Modes.Num(); ++ModeIndex)
{
TSharedPtr<IPersonaEditMode> EditMode = StaticCastSharedPtr<IPersonaEditMode>(Modes[ModeIndex]);
FSphere Target;
if (EditMode->GetCameraTarget(Target))
{
OutTarget = Target;
return true;
}
}
return false;
}
void FPersonaEditorModeManager::GetOnScreenDebugInfo(TArray<FText>& OutDebugText) const
{
// Note: assumes all of our modes are IPersonaEditMode!
for (int32 ModeIndex = 0; ModeIndex < Modes.Num(); ++ModeIndex)
{
TSharedPtr<IPersonaEditMode> EditMode = StaticCastSharedPtr<IPersonaEditMode>(Modes[ModeIndex]);
EditMode->GetOnScreenDebugInfo(OutDebugText);
}
}