Files
UnrealEngineUWP/Engine/Source/Editor/Persona/Private/EditorObjectsTracker.cpp
Ryan Vance 7c51ff94af Merging //UE4/Dev-Main to Dev-VR (//UE4/Dev-VR)
CL 1 of 8
#rb integration

[CL 4748712 by Ryan Vance in Dev-VR branch]
2019-01-17 18:54:05 -05:00

33 lines
907 B
C++

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
#include "EditorObjectsTracker.h"
#include "UObject/Class.h"
#include "UObject/Package.h"
void FEditorObjectTracker::AddReferencedObjects( FReferenceCollector& Collector )
{
Collector.AddReferencedObjects(EditorObjMap);
Collector.AddReferencedObjects(EditorObjectArray);
}
UObject* FEditorObjectTracker::GetEditorObjectForClass( UClass* EdClass )
{
UObject *Obj = (bAllowOnePerClass && EditorObjMap.Contains(EdClass) ? *EditorObjMap.Find(EdClass) : nullptr);
if (Obj == NULL)
{
FString ObjName = MakeUniqueObjectName(GetTransientPackage(), EdClass).ToString();
ObjName += "_EdObj";
Obj = NewObject<UObject>(GetTransientPackage(), EdClass, FName(*ObjName), RF_Public | RF_Standalone | RF_Transient);
if (bAllowOnePerClass)
{
EditorObjMap.Add(EdClass, Obj);
}
else
{
EditorObjectArray.Add(Obj);
}
}
return Obj;
}