Files
UnrealEngineUWP/Engine/Source/Editor/MovieSceneTools/Private/MovieSceneToolsProjectSettingsCustomization.cpp
Ryan Vance 7c51ff94af Merging //UE4/Dev-Main to Dev-VR (//UE4/Dev-VR)
CL 1 of 8
#rb integration

[CL 4748712 by Ryan Vance in Dev-VR branch]
2019-01-17 18:54:05 -05:00

43 lines
1.6 KiB
C++

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
#include "MovieSceneToolsProjectSettingsCustomization.h"
#include "MovieSceneToolsProjectSettings.h"
#include "PropertyHandle.h"
#include "DetailLayoutBuilder.h"
//#include "Editor/PropertyEditor/Public/IDetailsView.h"
//#include "IDetailCustomization.h"
//#include "DetailLayoutBuilder.h"
//#include "PropertyHandle.h"
TSharedRef<IDetailCustomization> FMovieSceneToolsProjectSettingsCustomization::MakeInstance()
{
return MakeShareable(new FMovieSceneToolsProjectSettingsCustomization);
}
void FMovieSceneToolsProjectSettingsCustomization::CustomizeDetails(IDetailLayoutBuilder& DetailBuilder)
{
TSharedRef<IPropertyHandle> TakeSeparatorProperty = DetailBuilder.GetProperty(GET_MEMBER_NAME_CHECKED(UMovieSceneToolsProjectSettings, TakeSeparator));
TakeSeparatorProperty->SetOnPropertyValueChanged(FSimpleDelegate::CreateRaw(this, &FMovieSceneToolsProjectSettingsCustomization::OnTakeSeparatorUpdated));
}
void FMovieSceneToolsProjectSettingsCustomization::OnTakeSeparatorUpdated()
{
UMovieSceneToolsProjectSettings* ProjectSettings = GetMutableDefault<UMovieSceneToolsProjectSettings>();
FString TakeSeparator = ProjectSettings->TakeSeparator;
// Make sure the take separator is a valid single character
FText OutErrorMessage;
if (!FName(*TakeSeparator).IsValidXName(INVALID_OBJECTNAME_CHARACTERS INVALID_LONGPACKAGE_CHARACTERS, &OutErrorMessage))
{
ProjectSettings->TakeSeparator = TEXT("_");
}
else if (ProjectSettings->TakeSeparator.Len() > 1)
{
ProjectSettings->TakeSeparator = ProjectSettings->TakeSeparator.LeftChop(ProjectSettings->TakeSeparator.Len()-1);
}
}