Files
UnrealEngineUWP/Engine/Source/Editor/MovieSceneTools/MovieSceneTools.Build.cs
Ryan Vance 7c51ff94af Merging //UE4/Dev-Main to Dev-VR (//UE4/Dev-VR)
CL 1 of 8
#rb integration

[CL 4748712 by Ryan Vance in Dev-VR branch]
2019-01-17 18:54:05 -05:00

95 lines
2.3 KiB
C#

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class MovieSceneTools : ModuleRules
{
public MovieSceneTools(ReadOnlyTargetRules Target) : base(Target)
{
PrivateIncludePaths.AddRange(
new string[] {
"Editor/MovieSceneTools/Private",
"Editor/MovieSceneTools/Private/CurveKeyEditors",
"Editor/MovieSceneTools/Private/TrackEditors",
"Editor/MovieSceneTools/Private/TrackEditors/PropertyTrackEditors",
"Editor/MovieSceneTools/Private/TrackEditorThumbnail",
"Editor/MovieSceneTools/Private/Sections",
"Editor/UnrealEd/Private", //compatibility for FBX importer
}
);
PublicDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"Engine",
"InputCore",
"MovieSceneCapture",
"UnrealEd",
"Sequencer"
}
);
PrivateDependencyModuleNames.AddRange(
new string[] {
"ActorPickerMode",
"CinematicCamera",
"CurveEditor",
"DesktopPlatform",
"Json",
"JsonUtilities",
"LevelSequence",
"MessageLog",
"MovieScene",
"MovieSceneTracks",
"BlueprintGraph",
"KismetCompiler",
"GraphEditor",
"ContentBrowser",
"Slate",
"SlateCore",
"EditorStyle",
"EditorWidgets",
"PropertyEditor",
"MaterialEditor",
"RenderCore",
"RHI",
"SequenceRecorder",
"TimeManagement",
"AnimationCore",
"TimeManagement",
"XmlParser",
}
);
PrivateIncludePathModuleNames.AddRange(
new string[] {
"AssetRegistry",
"AssetTools",
"Sequencer",
"Settings",
"SceneOutliner",
"MainFrame",
"UnrealEd",
}
);
DynamicallyLoadedModuleNames.AddRange(
new string[] {
"AssetRegistry",
"AssetTools",
"SceneOutliner",
"MainFrame",
}
);
CircularlyReferencedDependentModules.AddRange(
new string[] {
"Sequencer",
}
);
AddEngineThirdPartyPrivateStaticDependencies(Target, "FBX");
}
}