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80 lines
3.3 KiB
C++
80 lines
3.3 KiB
C++
// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "IDetailCustomization.h"
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#include "IPropertyTypeCustomization.h"
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#include "IDetailRootObjectCustomization.h"
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#include "PropertyRestriction.h"
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#include "Widgets/SWidget.h"
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class UPaintModeSettings;
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class FPaintModePainter;
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class SHorizontalBox;
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struct FVertexPaintSettings;
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struct FTexturePaintSettings;
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class FPaintModeSettingsCustomization : public IDetailCustomization
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{
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public:
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static TSharedRef<IDetailCustomization> MakeInstance();
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/** IDetailCustomization interface */
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virtual void CustomizeDetails(IDetailLayoutBuilder& DetailBuilder) override;
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void OnPaintTypeChanged(IDetailLayoutBuilder* LayoutBuilder);
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};
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class FPaintModeSettingsRootObjectCustomization : public IDetailRootObjectCustomization
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{
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public:
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/** IDetailRootObjectCustomization interface */
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virtual TSharedPtr<SWidget> CustomizeObjectHeader(const UObject* InRootObject) override;
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virtual bool IsObjectVisible(const UObject* InRootObject) const override { return true; }
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virtual bool ShouldDisplayHeader(const UObject* InRootObject) const override { return false; }
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};
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class FVertexPaintSettingsCustomization : public IPropertyTypeCustomization
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{
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public:
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static TSharedRef<IPropertyTypeCustomization> MakeInstance();
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/** IPropertyTypeCustomization interface */
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virtual void CustomizeChildren(TSharedRef<IPropertyHandle> PropertyHandle, IDetailChildrenBuilder& ChildBuilder, IPropertyTypeCustomizationUtils& CustomizationUtils) override;
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virtual void CustomizeHeader(TSharedRef<IPropertyHandle> PropertyHandle, FDetailWidgetRow& HeaderRow, IPropertyTypeCustomizationUtils& CustomizationUtils) override {};
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protected:
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/** Checks whether or not vertex painting settings are visible (depends whether or not in color or blend weight painting mode) */
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EVisibility ArePropertiesVisible(const int32 VisibleType) const;
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/** Callback for when texture weight type changed so we can update restrictions */
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void OnTextureWeightTypeChanged(TSharedRef<IPropertyHandle> WeightTypeProperty, TSharedRef<IPropertyHandle> PaintWeightProperty, TSharedRef<IPropertyHandle> EraseWeightProperty);
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FReply OnSwapColorsClicked();
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protected:
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/** Cached instance of vertex paint settings */
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FVertexPaintSettings* PaintSettings;
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/** Property restriction applied to blend paint enum dropdown box */
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TSharedPtr<FPropertyRestriction> BlendPaintEnumRestriction;
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/** Static list of property names which require customization */
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static TArray<FName> CustomPropertyNames;
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};
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class FTexturePaintSettingsCustomization : public IPropertyTypeCustomization
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{
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public:
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static TSharedRef<IPropertyTypeCustomization> MakeInstance();
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/** IPropertyTypeCustomization interface */
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virtual void CustomizeHeader(TSharedRef<IPropertyHandle> PropertyHandle, FDetailWidgetRow& HeaderRow, IPropertyTypeCustomizationUtils& CustomizationUtils) override {};
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virtual void CustomizeChildren(TSharedRef<IPropertyHandle> PropertyHandle, IDetailChildrenBuilder& ChildBuilder, IPropertyTypeCustomizationUtils& CustomizationUtils) override;
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protected:
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/** Cached instance of the painter */
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FPaintModePainter* MeshPainter;
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/** Cached instance of the texture painting settings */
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FTexturePaintSettings* PaintSettings;
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};
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/** Creates a widget representing a color channel */
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static TSharedRef<SHorizontalBox> CreateColorChannelWidget(TSharedRef<IPropertyHandle> ChannelProperty);
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