Files
UnrealEngineUWP/Engine/Source/Editor/MeshPaintMode/Private/MeshPaintEdMode.cpp
Ryan Vance 7c51ff94af Merging //UE4/Dev-Main to Dev-VR (//UE4/Dev-VR)
CL 1 of 8
#rb integration

[CL 4748712 by Ryan Vance in Dev-VR branch]
2019-01-17 18:54:05 -05:00

23 lines
505 B
C++

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
#include "MeshPaintEdMode.h"
#include "EdMode.h"
#include "MeshPaintModeToolKit.h"
#include "EditorModeManager.h"
#include "PaintModePainter.h"
#define LOCTEXT_NAMESPACE "EdModeMeshPaint"
void FEdModeMeshPaint::Initialize()
{
MeshPainter = FPaintModePainter::Get();
}
TSharedPtr<class FModeToolkit> FEdModeMeshPaint::GetToolkit()
{
return MakeShareable(new FMeshPaintModeToolKit(this));
}
#undef LOCTEXT_NAMESPACE // "FEdModeMeshPaint"