Files
UnrealEngineUWP/Engine/Source/Editor/MeshPaintMode/MeshPaintMode.Build.cs
Ryan Vance 7c51ff94af Merging //UE4/Dev-Main to Dev-VR (//UE4/Dev-VR)
CL 1 of 8
#rb integration

[CL 4748712 by Ryan Vance in Dev-VR branch]
2019-01-17 18:54:05 -05:00

69 lines
1.6 KiB
C#

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class MeshPaintMode : ModuleRules
{
public MeshPaintMode(ReadOnlyTargetRules Target) : base(Target)
{
PrivateIncludePathModuleNames.AddRange(
new string[] {
"AssetRegistry",
"AssetTools"
}
);
PublicDependencyModuleNames.AddRange(
new string[] {
"MeshPaint",
}
);
PrivateDependencyModuleNames.AddRange(
new string[] {
"AppFramework",
"Core",
"CoreUObject",
"DesktopPlatform",
"Engine",
"InputCore",
"RenderCore",
"RHI",
"Slate",
"SlateCore",
"EditorStyle",
"UnrealEd",
"RawMesh",
"SourceControl",
"ViewportInteraction",
"VREditor",
"PropertyEditor",
"MainFrame",
"MeshPaint",
}
);
CircularlyReferencedDependentModules.AddRange(
new string[]
{
"ViewportInteraction",
"VREditor"
}
);
PrivateIncludePathModuleNames.AddRange(
new string[]
{
"AssetTools",
"LevelEditor"
});
DynamicallyLoadedModuleNames.AddRange(
new string[] {
"AssetRegistry",
"AssetTools"
}
);
}
}