Files
UnrealEngineUWP/Engine/Source/Editor/IntroTutorials/Public/TutorialMetaData.h
Ryan Vance 7c51ff94af Merging //UE4/Dev-Main to Dev-VR (//UE4/Dev-VR)
CL 1 of 8
#rb integration

[CL 4748712 by Ryan Vance in Dev-VR branch]
2019-01-17 18:54:05 -05:00

50 lines
1.1 KiB
C++

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "Misc/Guid.h"
#include "Types/ISlateMetaData.h"
class FTutorialMetaData : public FTagMetaData
{
public:
SLATE_METADATA_TYPE(FTutorialMetaData, FTagMetaData)
FTutorialMetaData(FName InTag, FString InTabType, FString InFriendlyName = FString())
: FTagMetaData(InTag)
, TabTypeToOpen(InTabType)
, FriendlyName(InFriendlyName)
{
}
FTutorialMetaData(FName InTag)
: FTagMetaData(InTag)
{
}
/* The type of tab we want to open for this widget where relevant. */
FString TabTypeToOpen;
/** User friendly display name */
FString FriendlyName;
};
class FGraphNodeMetaData : public FTutorialMetaData
{
public:
SLATE_METADATA_TYPE(FGraphNodeMetaData, FTutorialMetaData)
FGraphNodeMetaData(FName InTag, FString InFriendlyName = FString(), FString InOuterName = FString(), FString InTabType = FString())
: FTutorialMetaData(InTag, InTabType, InFriendlyName)
, OuterName(InOuterName)
{
}
/** GUID for the node */
FGuid GUID;
/** Name of the outer (which should be the blueprint) */
FString OuterName;
};