Files
UnrealEngineUWP/Engine/Source/Editor/IntroTutorials/Private/STutorialLoading.cpp
Ryan Vance 7c51ff94af Merging //UE4/Dev-Main to Dev-VR (//UE4/Dev-VR)
CL 1 of 8
#rb integration

[CL 4748712 by Ryan Vance in Dev-VR branch]
2019-01-17 18:54:05 -05:00

51 lines
1.2 KiB
C++

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
#include "STutorialLoading.h"
#include "Fonts/SlateFontInfo.h"
#include "Misc/Paths.h"
#include "Widgets/SBoxPanel.h"
#include "Widgets/Layout/SBorder.h"
#include "Widgets/Text/STextBlock.h"
#include "EditorStyleSet.h"
#include "Styling/CoreStyle.h"
#include "Widgets/Images/SThrobber.h"
#define LOCTEXT_NAMESPACE "Tutorials"
void STutorialLoading::Construct(const FArguments& InArgs)
{
ContextWindow = InArgs._ContextWindow;
ChildSlot
.VAlign(VAlign_Center)
.HAlign(HAlign_Center)
[
SNew(SBorder)
.VAlign(VAlign_Center)
.HAlign(HAlign_Center)
.BorderImage(FEditorStyle::GetBrush("ToolPanel.GroupBorder"))
[
SNew(SVerticalBox)
+ SVerticalBox::Slot()
.VAlign(VAlign_Top)
.HAlign(HAlign_Center)
[
SNew(SCircularThrobber)
]
+ SVerticalBox::Slot()
.VAlign(VAlign_Top)
.HAlign(HAlign_Center)
[
SNew(STextBlock)
.ShadowColorAndOpacity(FLinearColor::Black)
.ColorAndOpacity(FLinearColor::White)
.ShadowOffset(FIntPoint(-1, 1))
.Font(FCoreStyle::GetDefaultFontStyle("Regular", 16))
.Text(LOCTEXT("LoadingContentTut", "Loading Tutorial Content"))
]
]
];
}
#undef LOCTEXT_NAMESPACE