Files
UnrealEngineUWP/Engine/Source/Editor/HardwareTargeting/HardwareTargeting.Build.cs
Ryan Vance 7c51ff94af Merging //UE4/Dev-Main to Dev-VR (//UE4/Dev-VR)
CL 1 of 8
#rb integration

[CL 4748712 by Ryan Vance in Dev-VR branch]
2019-01-17 18:54:05 -05:00

30 lines
513 B
C#

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class HardwareTargeting : ModuleRules
{
public HardwareTargeting(ReadOnlyTargetRules Target) : base(Target)
{
PublicDependencyModuleNames.AddRange(
new string[] {
"Core",
}
);
PrivateDependencyModuleNames.AddRange(
new string[] {
"CoreUObject",
"Engine",
"InputCore",
"SlateCore",
"Slate",
"EditorStyle",
"UnrealEd",
"Settings",
"EngineSettings",
}
);
}
}