Files
UnrealEngineUWP/Engine/Source/Editor/GeometryMode/Classes/GeomModifier_Extrude.h
Ryan Vance 7c51ff94af Merging //UE4/Dev-Main to Dev-VR (//UE4/Dev-VR)
CL 1 of 8
#rb integration

[CL 4748712 by Ryan Vance in Dev-VR branch]
2019-01-17 18:54:05 -05:00

51 lines
1.1 KiB
C++

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
/**
* Extrudes selected objects.
*/
#pragma once
#include "CoreMinimal.h"
#include "UObject/ObjectMacros.h"
#include "GeomModifier_Edit.h"
#include "GeomModifier_Extrude.generated.h"
class FViewport;
UCLASS()
class UGeomModifier_Extrude : public UGeomModifier_Edit
{
GENERATED_UCLASS_BODY()
UPROPERTY(EditAnywhere, Category=Settings)
int32 Length;
UPROPERTY(EditAnywhere, Category=Settings)
int32 Segments;
UPROPERTY()
int32 SaveCoordSystem;
//~ Begin UGeomModifier Interface
virtual bool InputDelta(class FEditorViewportClient* InViewportClient, FViewport* InViewport, FVector& InDrag, FRotator& InRot, FVector& InScale) override;
virtual bool Supports() override;
virtual void Initialize() override;
virtual void WasActivated() override;
virtual void WasDeactivated() override;
/* Check the coordinates mode is local and warn the user with a suppressible dialog if it is not */
void CheckCoordinatesMode();
protected:
virtual bool OnApply() override;
//~ End UGeomModifier Interface
private:
void Apply(int32 InLength, int32 InSegments);
};