Files
UnrealEngineUWP/Engine/Source/Editor/EnvironmentQueryEditor/Private/SEnvQueryLoadGraph.h
Ryan Vance 7c51ff94af Merging //UE4/Dev-Main to Dev-VR (//UE4/Dev-VR)
CL 1 of 8
#rb integration

[CL 4748712 by Ryan Vance in Dev-VR branch]
2019-01-17 18:54:05 -05:00

29 lines
842 B
C++

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "UObject/WeakObjectPtr.h"
#include "Widgets/DeclarativeSyntaxSupport.h"
#include "EnvironmentQuery/EnvQueryManager.h"
#include "Widgets/SLeafWidget.h"
class FPaintArgs;
class FSlateWindowElementList;
class SEnvQueryLoadGraph : public SLeafWidget
{
public:
SLATE_BEGIN_ARGS(SEnvQueryLoadGraph)
{}
SLATE_END_ARGS()
void Construct(const FArguments& InArgs);
virtual FVector2D ComputeDesiredSize(float) const override;
virtual int32 OnPaint(const FPaintArgs& Args, const FGeometry& AllottedGeometry, const FSlateRect& MyCullingRect, FSlateWindowElementList& OutDrawElements, int32 LayerId, const FWidgetStyle& InWidgetStyle, bool bParentEnabled) const override;
#if USE_EQS_DEBUGGER
FEQSDebugger::FStatsInfo Stats;
#endif
};