Files
UnrealEngineUWP/Engine/Source/Editor/EnvironmentQueryEditor/Private/EnvironmentQueryGraphNode.cpp
Ryan Vance 7c51ff94af Merging //UE4/Dev-Main to Dev-VR (//UE4/Dev-VR)
CL 1 of 8
#rb integration

[CL 4748712 by Ryan Vance in Dev-VR branch]
2019-01-17 18:54:05 -05:00

30 lines
864 B
C++

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
#include "EnvironmentQueryGraphNode.h"
#include "EdGraphSchema_EnvironmentQuery.h"
#include "EnvironmentQueryGraph.h"
UEnvironmentQueryGraphNode::UEnvironmentQueryGraphNode(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer)
{
}
FText UEnvironmentQueryGraphNode::GetNodeTitle(ENodeTitleType::Type TitleType) const
{
return FText::GetEmpty();
}
FText UEnvironmentQueryGraphNode::GetDescription() const
{
return FText::GetEmpty();
}
UEnvironmentQueryGraph* UEnvironmentQueryGraphNode::GetEnvironmentQueryGraph()
{
return CastChecked<UEnvironmentQueryGraph>(GetGraph());
}
bool UEnvironmentQueryGraphNode::CanCreateUnderSpecifiedSchema(const UEdGraphSchema* DesiredSchema) const
{
return DesiredSchema->GetClass()->IsChildOf(UEdGraphSchema_EnvironmentQuery::StaticClass());
}