Files
UnrealEngineUWP/Engine/Source/Editor/EnvironmentQueryEditor/Private/DetailCustomizations/EnvDirectionCustomization.h
Ryan Vance 7c51ff94af Merging //UE4/Dev-Main to Dev-VR (//UE4/Dev-VR)
CL 1 of 8
#rb integration

[CL 4748712 by Ryan Vance in Dev-VR branch]
2019-01-17 18:54:05 -05:00

32 lines
1.0 KiB
C++

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "Layout/Visibility.h"
#include "IPropertyTypeCustomization.h"
class IPropertyHandle;
class FEnvDirectionCustomization : public IPropertyTypeCustomization
{
public:
//~ Begin IPropertyTypeCustomization Interface
virtual void CustomizeHeader( TSharedRef<class IPropertyHandle> StructPropertyHandle, class FDetailWidgetRow& HeaderRow, IPropertyTypeCustomizationUtils& StructCustomizationUtils ) override;
virtual void CustomizeChildren( TSharedRef<class IPropertyHandle> StructPropertyHandle, class IDetailChildrenBuilder& StructBuilder, IPropertyTypeCustomizationUtils& StructCustomizationUtils ) override;
//~ End IPropertyTypeCustomization Interface
static TSharedRef<IPropertyTypeCustomization> MakeInstance( );
protected:
TSharedPtr<IPropertyHandle> ModeProp;
bool bIsRotation;
FText GetShortDescription() const;
EVisibility GetTwoPointsVisibility() const;
EVisibility GetRotationVisibility() const;
void OnModeChanged();
};