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32 lines
1.0 KiB
C++
32 lines
1.0 KiB
C++
// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "Layout/Visibility.h"
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#include "IPropertyTypeCustomization.h"
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class IPropertyHandle;
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class FEnvDirectionCustomization : public IPropertyTypeCustomization
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{
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public:
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//~ Begin IPropertyTypeCustomization Interface
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virtual void CustomizeHeader( TSharedRef<class IPropertyHandle> StructPropertyHandle, class FDetailWidgetRow& HeaderRow, IPropertyTypeCustomizationUtils& StructCustomizationUtils ) override;
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virtual void CustomizeChildren( TSharedRef<class IPropertyHandle> StructPropertyHandle, class IDetailChildrenBuilder& StructBuilder, IPropertyTypeCustomizationUtils& StructCustomizationUtils ) override;
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//~ End IPropertyTypeCustomization Interface
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static TSharedRef<IPropertyTypeCustomization> MakeInstance( );
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protected:
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TSharedPtr<IPropertyHandle> ModeProp;
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bool bIsRotation;
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FText GetShortDescription() const;
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EVisibility GetTwoPointsVisibility() const;
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EVisibility GetRotationVisibility() const;
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void OnModeChanged();
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};
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