Files
UnrealEngineUWP/Engine/Source/Editor/EnvironmentQueryEditor/Classes/EnvironmentQueryGraphNode_Root.h
Ryan Vance 7c51ff94af Merging //UE4/Dev-Main to Dev-VR (//UE4/Dev-VR)
CL 1 of 8
#rb integration

[CL 4748712 by Ryan Vance in Dev-VR branch]
2019-01-17 18:54:05 -05:00

27 lines
728 B
C++

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "UObject/ObjectMacros.h"
#include "EnvironmentQueryGraphNode.h"
#include "EnvironmentQueryGraphNode_Root.generated.h"
UCLASS()
class UEnvironmentQueryGraphNode_Root : public UEnvironmentQueryGraphNode
{
GENERATED_UCLASS_BODY()
UPROPERTY(EditAnywhere, Category = Debug)
TArray<FString> DebugMessages;
UPROPERTY()
bool bHasDebugError;
void LogDebugMessage(const FString& Message);
void LogDebugError(const FString& Message);
virtual void AllocateDefaultPins() override;
virtual FText GetNodeTitle(ENodeTitleType::Type TitleType) const override;
virtual bool HasErrors() const override { return false; }
};