Files
UnrealEngineUWP/Engine/Source/Editor/EnvironmentQueryEditor/Classes/EdGraphSchema_EnvironmentQuery.h
Ryan Vance 7c51ff94af Merging //UE4/Dev-Main to Dev-VR (//UE4/Dev-VR)
CL 1 of 8
#rb integration

[CL 4748712 by Ryan Vance in Dev-VR branch]
2019-01-17 18:54:05 -05:00

31 lines
1.1 KiB
C++

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "UObject/ObjectMacros.h"
#include "AIGraphTypes.h"
#include "EdGraph/EdGraphSchema.h"
#include "AIGraphSchema.h"
#include "EdGraphSchema_EnvironmentQuery.generated.h"
class UEdGraph;
UCLASS(MinimalAPI)
class UEdGraphSchema_EnvironmentQuery : public UAIGraphSchema
{
GENERATED_UCLASS_BODY()
//~ Begin EdGraphSchema Interface
virtual void CreateDefaultNodesForGraph(UEdGraph& Graph) const override;
virtual void GetGraphContextActions(FGraphContextMenuBuilder& ContextMenuBuilder) const override;
virtual const FPinConnectionResponse CanCreateConnection(const UEdGraphPin* A, const UEdGraphPin* B) const override;
virtual const FPinConnectionResponse CanMergeNodes(const UEdGraphNode* A, const UEdGraphNode* B) const override;
virtual int32 GetNodeSelectionCount(const UEdGraph* Graph) const override;
//~ End EdGraphSchema Interface
//~ Begin UAIGraphSchema Interface
virtual void GetSubNodeClasses(int32 SubNodeFlags, TArray<FGraphNodeClassData>& ClassData, UClass*& GraphNodeClass) const override;
//~ End UAIGraphSchema Interface
};