Files
UnrealEngineUWP/Engine/Source/Editor/EditorStyle/Private/EditorStyleModule.cpp
Ryan Vance 7c51ff94af Merging //UE4/Dev-Main to Dev-VR (//UE4/Dev-VR)
CL 1 of 8
#rb integration

[CL 4748712 by Ryan Vance in Dev-VR branch]
2019-01-17 18:54:05 -05:00

39 lines
805 B
C++

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
#include "CoreMinimal.h"
#include "Modules/ModuleManager.h"
#include "Interfaces/IEditorStyleModule.h"
#include "SlateEditorStyle.h"
/**
* Implements the Editor style module, loaded by SlateApplication dynamically at startup.
*/
class FEditorStyleModule
: public IEditorStyleModule
{
public:
// IEditorStyleModule interface
virtual void StartupModule( ) override
{
FSlateEditorStyle::Initialize();
}
virtual void ShutdownModule( ) override
{
FSlateEditorStyle::Shutdown();
}
virtual TSharedRef<class FSlateStyleSet> CreateEditorStyleInstance( ) const override
{
return FSlateEditorStyle::Create(FSlateEditorStyle::Settings);
}
// End IModuleInterface interface
};
IMPLEMENT_MODULE(FEditorStyleModule, EditorStyle)