You've already forked UnrealEngineUWP
mirror of
https://github.com/izzy2lost/UnrealEngineUWP.git
synced 2026-03-26 18:15:20 -07:00
467 lines
15 KiB
C++
467 lines
15 KiB
C++
// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
|
|
|
|
#include "WindowsTargetSettingsDetails.h"
|
|
#include "Misc/Paths.h"
|
|
#include "Misc/ConfigCacheIni.h"
|
|
#include "Misc/App.h"
|
|
#include "Modules/ModuleManager.h"
|
|
#include "Layout/Margin.h"
|
|
#include "Widgets/SNullWidget.h"
|
|
#include "Widgets/DeclarativeSyntaxSupport.h"
|
|
#include "Widgets/SBoxPanel.h"
|
|
#include "Styling/SlateTypes.h"
|
|
#include "Textures/SlateIcon.h"
|
|
#include "Framework/Commands/UIAction.h"
|
|
#include "Widgets/Text/STextBlock.h"
|
|
#include "Framework/MultiBox/MultiBoxBuilder.h"
|
|
#include "Widgets/Input/SEditableTextBox.h"
|
|
#include "Widgets/Input/SComboButton.h"
|
|
#include "Widgets/Input/SCheckBox.h"
|
|
#include "EditorStyleSet.h"
|
|
#include "EditorDirectories.h"
|
|
#include "PropertyHandle.h"
|
|
#include "DetailLayoutBuilder.h"
|
|
#include "DetailWidgetRow.h"
|
|
#include "IDetailPropertyRow.h"
|
|
#include "DetailCategoryBuilder.h"
|
|
#include "Interfaces/ITargetPlatform.h"
|
|
#include "Interfaces/ITargetPlatformModule.h"
|
|
#include "SExternalImageReference.h"
|
|
#include "UnrealEngine.h"
|
|
|
|
#if WITH_ENGINE
|
|
#include "AudioDevice.h"
|
|
#endif
|
|
|
|
#define LOCTEXT_NAMESPACE "WindowsTargetSettingsDetails"
|
|
|
|
namespace WindowsTargetSettingsDetailsConstants
|
|
{
|
|
/** The filename for the game splash screen */
|
|
const FString GameSplashFileName(TEXT("Splash/Splash.bmp"));
|
|
|
|
/** The filename for the editor splash screen */
|
|
const FString EditorSplashFileName(TEXT("Splash/EdSplash.bmp"));
|
|
|
|
/** ToolTip used when an option is not available to binary users. */
|
|
const FText DisabledTip = LOCTEXT("GitHubSourceRequiredToolTip", "This requires GitHub source.");
|
|
}
|
|
|
|
static FText GetFriendlyNameFromWindowsRHIName(const FString& InRHIName)
|
|
{
|
|
FText FriendlyRHIName;
|
|
if (InRHIName == TEXT("PCD3D_SM5"))
|
|
{
|
|
FriendlyRHIName = LOCTEXT("DirectX11", "DirectX 11 & 12 (SM5)");
|
|
}
|
|
else if (InRHIName == TEXT("PCD3D_SM4"))
|
|
{
|
|
FriendlyRHIName = LOCTEXT("DirectX10", "DirectX 10 (SM4)");
|
|
}
|
|
else if (InRHIName == TEXT("GLSL_430"))
|
|
{
|
|
FriendlyRHIName = LOCTEXT("OpenGL4", "OpenGL 4 (SM5, Experimental)");
|
|
}
|
|
else if (InRHIName == TEXT("SF_VULKAN_SM5"))
|
|
{
|
|
FriendlyRHIName = LOCTEXT("VulkanSM5", "Vulkan (SM5, Experimental)");
|
|
}
|
|
else if (InRHIName == TEXT("GLSL_SWITCH"))
|
|
{
|
|
FriendlyRHIName = LOCTEXT("Switch", "Switch (Deferred)");
|
|
}
|
|
else if (InRHIName == TEXT("GLSL_SWITCH_FORWARD"))
|
|
{
|
|
FriendlyRHIName = LOCTEXT("SwitchForward", "Switch (Forward)");
|
|
}
|
|
else if (InRHIName == TEXT("GLSL_150_ES2") || InRHIName == TEXT("GLSL_150_ES31") || InRHIName == TEXT("GLSL_150")
|
|
|| InRHIName == TEXT("SF_VULKAN_ES31_ANDROID") || InRHIName == TEXT("SF_VULKAN_ES31")
|
|
|| InRHIName == TEXT("SF_VULKAN_SM4") || InRHIName == TEXT("PCD3D_ES2") || InRHIName == TEXT("PCD3D_ES31"))
|
|
{
|
|
// Explicitly remove these formats as they are obsolete/not quite supported; users can still target them by adding them as +TargetedRHIs in the TargetPlatform ini.
|
|
FriendlyRHIName = FText::GetEmpty();
|
|
}
|
|
else
|
|
{
|
|
UE_LOG(LogEngine, Warning, TEXT("Unknown Windows target RHI %s"), *InRHIName);
|
|
FriendlyRHIName = LOCTEXT("UnknownRHI", "UnknownRHI");
|
|
}
|
|
|
|
return FriendlyRHIName;
|
|
}
|
|
|
|
|
|
TSharedRef<IDetailCustomization> FWindowsTargetSettingsDetails::MakeInstance()
|
|
{
|
|
return MakeShareable(new FWindowsTargetSettingsDetails);
|
|
}
|
|
|
|
namespace EWindowsImageScope
|
|
{
|
|
enum Type
|
|
{
|
|
Engine,
|
|
GameOverride
|
|
};
|
|
}
|
|
|
|
/* Helper function used to generate filenames for splash screens */
|
|
static FString GetWindowsSplashFilename(EWindowsImageScope::Type Scope, bool bIsEditorSplash)
|
|
{
|
|
FString Filename;
|
|
|
|
if (Scope == EWindowsImageScope::Engine)
|
|
{
|
|
Filename = FPaths::EngineContentDir();
|
|
}
|
|
else
|
|
{
|
|
Filename = FPaths::ProjectContentDir();
|
|
}
|
|
|
|
if(bIsEditorSplash)
|
|
{
|
|
Filename /= WindowsTargetSettingsDetailsConstants::EditorSplashFileName;
|
|
}
|
|
else
|
|
{
|
|
Filename /= WindowsTargetSettingsDetailsConstants::GameSplashFileName;
|
|
}
|
|
|
|
Filename = FPaths::ConvertRelativePathToFull(Filename);
|
|
|
|
return Filename;
|
|
}
|
|
|
|
/* Helper function used to generate filenames for icons */
|
|
static FString GetWindowsIconFilename(EWindowsImageScope::Type Scope)
|
|
{
|
|
const FString& PlatformName = FModuleManager::GetModuleChecked<ITargetPlatformModule>("WindowsTargetPlatform").GetTargetPlatforms()[0]->PlatformName();
|
|
|
|
if (Scope == EWindowsImageScope::Engine)
|
|
{
|
|
FString Filename = FPaths::EngineDir() / FString(TEXT("Build/Windows/Resources/Default.ico"));
|
|
return FPaths::ConvertRelativePathToFull(Filename);
|
|
}
|
|
else
|
|
{
|
|
FString Filename = FPaths::ProjectDir() / TEXT("Build/Windows/Application.ico");
|
|
if(!FPaths::FileExists(Filename))
|
|
{
|
|
FString LegacyFilename = FPaths::GameSourceDir() / FString(FApp::GetProjectName()) / FString(TEXT("Resources")) / PlatformName / FString(FApp::GetProjectName()) + TEXT(".ico");
|
|
if(FPaths::FileExists(LegacyFilename))
|
|
{
|
|
Filename = LegacyFilename;
|
|
}
|
|
}
|
|
return FPaths::ConvertRelativePathToFull(Filename);
|
|
}
|
|
}
|
|
|
|
void FWindowsTargetSettingsDetails::CustomizeDetails( IDetailLayoutBuilder& DetailBuilder )
|
|
{
|
|
// Setup the supported/targeted RHI property view
|
|
ITargetPlatform* TargetPlatform = FModuleManager::GetModuleChecked<ITargetPlatformModule>("WindowsTargetPlatform").GetTargetPlatforms()[0];
|
|
TargetShaderFormatsDetails = MakeShareable(new FShaderFormatsPropertyDetails(&DetailBuilder));
|
|
TargetShaderFormatsDetails->CreateTargetShaderFormatsPropertyView(TargetPlatform, GetFriendlyNameFromWindowsRHIName);
|
|
|
|
TSharedRef<IPropertyHandle> MinOSProperty = DetailBuilder.GetProperty("MinimumOSVersion");
|
|
IDetailCategoryBuilder& OSInfoCategory = DetailBuilder.EditCategory(TEXT("OS Info"));
|
|
|
|
// Setup edit condition and tool tip of Min OS property. Determined by whether the engine is installed or not.
|
|
bool bIsMinOSSelectionAvailable = FApp::IsEngineInstalled() == false;
|
|
IDetailPropertyRow& MinOSRow = OSInfoCategory.AddProperty(MinOSProperty);
|
|
MinOSRow.IsEnabled(bIsMinOSSelectionAvailable);
|
|
MinOSRow.ToolTip(bIsMinOSSelectionAvailable ? MinOSProperty->GetToolTipText() : WindowsTargetSettingsDetailsConstants::DisabledTip);
|
|
|
|
// Next add the splash image customization
|
|
const FText EditorSplashDesc(LOCTEXT("EditorSplashLabel", "Editor Splash"));
|
|
IDetailCategoryBuilder& SplashCategoryBuilder = DetailBuilder.EditCategory(TEXT("Splash"));
|
|
FDetailWidgetRow& EditorSplashWidgetRow = SplashCategoryBuilder.AddCustomRow(EditorSplashDesc);
|
|
|
|
const FString EditorSplash_TargetImagePath = GetWindowsSplashFilename(EWindowsImageScope::GameOverride, true);
|
|
const FString EditorSplash_DefaultImagePath = GetWindowsSplashFilename(EWindowsImageScope::Engine, true);
|
|
|
|
TArray<FString> ImageExtensions;
|
|
ImageExtensions.Add(TEXT("png"));
|
|
ImageExtensions.Add(TEXT("jpg"));
|
|
ImageExtensions.Add(TEXT("bmp"));
|
|
|
|
EditorSplashWidgetRow
|
|
.NameContent()
|
|
[
|
|
SNew(SHorizontalBox)
|
|
+SHorizontalBox::Slot()
|
|
.Padding( FMargin( 0, 1, 0, 1 ) )
|
|
.FillWidth(1.0f)
|
|
[
|
|
SNew(STextBlock)
|
|
.Text(EditorSplashDesc)
|
|
.Font(DetailBuilder.GetDetailFont())
|
|
]
|
|
]
|
|
.ValueContent()
|
|
.MaxDesiredWidth(500.0f)
|
|
.MinDesiredWidth(100.0f)
|
|
[
|
|
SNew(SHorizontalBox)
|
|
+SHorizontalBox::Slot()
|
|
.FillWidth(1.0f)
|
|
.VAlign(VAlign_Center)
|
|
[
|
|
SNew(SExternalImageReference, EditorSplash_DefaultImagePath, EditorSplash_TargetImagePath)
|
|
.FileDescription(EditorSplashDesc)
|
|
.OnGetPickerPath(FOnGetPickerPath::CreateSP(this, &FWindowsTargetSettingsDetails::GetPickerPath))
|
|
.OnPostExternalImageCopy(FOnPostExternalImageCopy::CreateSP(this, &FWindowsTargetSettingsDetails::HandlePostExternalIconCopy))
|
|
.DeleteTargetWhenDefaultChosen(true)
|
|
.FileExtensions(ImageExtensions)
|
|
.DeletePreviousTargetWhenExtensionChanges(true)
|
|
]
|
|
];
|
|
|
|
const FText GameSplashDesc(LOCTEXT("GameSplashLabel", "Game Splash"));
|
|
FDetailWidgetRow& GameSplashWidgetRow = SplashCategoryBuilder.AddCustomRow(GameSplashDesc);
|
|
const FString GameSplash_TargetImagePath = GetWindowsSplashFilename(EWindowsImageScope::GameOverride, false);
|
|
const FString GameSplash_DefaultImagePath = GetWindowsSplashFilename(EWindowsImageScope::Engine, false);
|
|
|
|
GameSplashWidgetRow
|
|
.NameContent()
|
|
[
|
|
SNew(SHorizontalBox)
|
|
+SHorizontalBox::Slot()
|
|
.Padding( FMargin( 0, 1, 0, 1 ) )
|
|
.FillWidth(1.0f)
|
|
[
|
|
SNew(STextBlock)
|
|
.Text(GameSplashDesc)
|
|
.Font(DetailBuilder.GetDetailFont())
|
|
]
|
|
]
|
|
.ValueContent()
|
|
.MaxDesiredWidth(500.0f)
|
|
.MinDesiredWidth(100.0f)
|
|
[
|
|
SNew(SHorizontalBox)
|
|
+SHorizontalBox::Slot()
|
|
.FillWidth(1.0f)
|
|
.VAlign(VAlign_Center)
|
|
[
|
|
SNew(SExternalImageReference, GameSplash_DefaultImagePath, GameSplash_TargetImagePath)
|
|
.FileDescription(GameSplashDesc)
|
|
.OnGetPickerPath(FOnGetPickerPath::CreateSP(this, &FWindowsTargetSettingsDetails::GetPickerPath))
|
|
.OnPostExternalImageCopy(FOnPostExternalImageCopy::CreateSP(this, &FWindowsTargetSettingsDetails::HandlePostExternalIconCopy))
|
|
.DeleteTargetWhenDefaultChosen(true)
|
|
.FileExtensions(ImageExtensions)
|
|
.DeletePreviousTargetWhenExtensionChanges(true)
|
|
]
|
|
];
|
|
|
|
IDetailCategoryBuilder& IconsCategoryBuilder = DetailBuilder.EditCategory(TEXT("Icon"));
|
|
FDetailWidgetRow& GameIconWidgetRow = IconsCategoryBuilder.AddCustomRow(LOCTEXT("GameIconLabel", "Game Icon"));
|
|
GameIconWidgetRow
|
|
.NameContent()
|
|
[
|
|
SNew(SHorizontalBox)
|
|
+SHorizontalBox::Slot()
|
|
.Padding( FMargin( 0, 1, 0, 1 ) )
|
|
.FillWidth(1.0f)
|
|
[
|
|
SNew(STextBlock)
|
|
.Text(LOCTEXT("GameIconLabel", "Game Icon"))
|
|
.Font(DetailBuilder.GetDetailFont())
|
|
]
|
|
]
|
|
.ValueContent()
|
|
.MaxDesiredWidth(500.0f)
|
|
.MinDesiredWidth(100.0f)
|
|
[
|
|
SNew(SHorizontalBox)
|
|
+SHorizontalBox::Slot()
|
|
.FillWidth(1.0f)
|
|
.VAlign(VAlign_Center)
|
|
[
|
|
SNew(SExternalImageReference, GetWindowsIconFilename(EWindowsImageScope::Engine), GetWindowsIconFilename(EWindowsImageScope::GameOverride))
|
|
.FileDescription(GameSplashDesc)
|
|
.OnPreExternalImageCopy(FOnPreExternalImageCopy::CreateSP(this, &FWindowsTargetSettingsDetails::HandlePreExternalIconCopy))
|
|
.OnGetPickerPath(FOnGetPickerPath::CreateSP(this, &FWindowsTargetSettingsDetails::GetPickerPath))
|
|
.OnPostExternalImageCopy(FOnPostExternalImageCopy::CreateSP(this, &FWindowsTargetSettingsDetails::HandlePostExternalIconCopy))
|
|
]
|
|
];
|
|
|
|
TSharedPtr<IPropertyHandle> AudioDevicePropertyHandle = DetailBuilder.GetProperty("AudioDevice");
|
|
IDetailCategoryBuilder& AudioDeviceCategory = DetailBuilder.EditCategory("Audio");
|
|
IDetailPropertyRow& AudioDevicePropertyRow = AudioDeviceCategory.AddProperty(AudioDevicePropertyHandle);
|
|
|
|
AudioDevicePropertyRow.CustomWidget()
|
|
.NameContent()
|
|
[
|
|
AudioDevicePropertyHandle->CreatePropertyNameWidget()
|
|
]
|
|
.ValueContent()
|
|
.MaxDesiredWidth(500.0f)
|
|
.MinDesiredWidth(100.0f)
|
|
[
|
|
SNew(SHorizontalBox)
|
|
|
|
+ SHorizontalBox::Slot()
|
|
.FillWidth(1.0f)
|
|
[
|
|
SNew(SEditableTextBox)
|
|
.ForegroundColor(this, &FWindowsTargetSettingsDetails::HandleAudioDeviceBoxForegroundColor, AudioDevicePropertyHandle)
|
|
.OnTextChanged(this, &FWindowsTargetSettingsDetails::HandleAudioDeviceTextBoxTextChanged, AudioDevicePropertyHandle)
|
|
.OnTextCommitted(this, &FWindowsTargetSettingsDetails::HandleAudioDeviceTextBoxTextComitted, AudioDevicePropertyHandle)
|
|
.Text(this, &FWindowsTargetSettingsDetails::HandleAudioDeviceTextBoxText, AudioDevicePropertyHandle)
|
|
.ToolTipText(AudioDevicePropertyHandle->GetToolTipText())
|
|
]
|
|
|
|
+ SHorizontalBox::Slot()
|
|
.AutoWidth()
|
|
.Padding(2.0f, 0.0f, 0.0f, 0.0f)
|
|
[
|
|
SNew(SComboButton)
|
|
.ButtonContent()
|
|
[
|
|
SNullWidget::NullWidget
|
|
]
|
|
.ContentPadding(FMargin(6.0f, 1.0f))
|
|
.MenuContent()
|
|
[
|
|
MakeAudioDeviceMenu(AudioDevicePropertyHandle)
|
|
]
|
|
.ToolTipText(LOCTEXT("AudioDevicesButtonToolTip", "Pick from the list of available audio devices"))
|
|
]
|
|
];
|
|
AudioPluginWidgetManager.BuildAudioCategory(DetailBuilder, EAudioPlatform::Windows);
|
|
}
|
|
|
|
bool FWindowsTargetSettingsDetails::HandlePreExternalIconCopy(const FString& InChosenImage)
|
|
{
|
|
return true;
|
|
}
|
|
|
|
|
|
FString FWindowsTargetSettingsDetails::GetPickerPath()
|
|
{
|
|
return FEditorDirectories::Get().GetLastDirectory(ELastDirectory::GENERIC_OPEN);
|
|
}
|
|
|
|
|
|
bool FWindowsTargetSettingsDetails::HandlePostExternalIconCopy(const FString& InChosenImage)
|
|
{
|
|
FEditorDirectories::Get().SetLastDirectory(ELastDirectory::GENERIC_OPEN, FPaths::GetPath(InChosenImage));
|
|
return true;
|
|
}
|
|
|
|
void FWindowsTargetSettingsDetails::HandleAudioDeviceSelected(FString AudioDeviceName, TSharedPtr<IPropertyHandle> PropertyHandle)
|
|
{
|
|
PropertyHandle->SetValue(AudioDeviceName);
|
|
}
|
|
|
|
FSlateColor FWindowsTargetSettingsDetails::HandleAudioDeviceBoxForegroundColor(TSharedPtr<IPropertyHandle> PropertyHandle) const
|
|
{
|
|
FString Value;
|
|
|
|
if (PropertyHandle->GetValue(Value) == FPropertyAccess::Success)
|
|
{
|
|
if (Value.IsEmpty() || IsValidAudioDeviceName(Value))
|
|
{
|
|
static const FName InvertedForegroundName("InvertedForeground");
|
|
|
|
// Return a valid slate color for a valid audio device
|
|
return FEditorStyle::GetSlateColor(InvertedForegroundName);
|
|
}
|
|
}
|
|
|
|
// Return Red, which means its an invalid audio device
|
|
return FLinearColor::Red;
|
|
}
|
|
|
|
FText FWindowsTargetSettingsDetails::HandleAudioDeviceTextBoxText(TSharedPtr<IPropertyHandle> PropertyHandle) const
|
|
{
|
|
FString Value;
|
|
|
|
if (PropertyHandle->GetValue(Value) == FPropertyAccess::Success)
|
|
{
|
|
FString WindowsAudioDeviceName;
|
|
GConfig->GetString(TEXT("/Script/WindowsTargetPlatform.WindowsTargetSettings"), TEXT("AudioDevice"), WindowsAudioDeviceName, GEngineIni);
|
|
return FText::FromString(WindowsAudioDeviceName);
|
|
}
|
|
|
|
return FText::GetEmpty();
|
|
}
|
|
|
|
void FWindowsTargetSettingsDetails::HandleAudioDeviceTextBoxTextChanged(const FText& InText, TSharedPtr<IPropertyHandle> PropertyHandle)
|
|
{
|
|
PropertyHandle->SetValue(InText.ToString());
|
|
}
|
|
|
|
void FWindowsTargetSettingsDetails::HandleAudioDeviceTextBoxTextComitted(const FText& InText, ETextCommit::Type CommitType, TSharedPtr<IPropertyHandle> PropertyHandle)
|
|
{
|
|
FString Value;
|
|
|
|
// Clear the property if its not valid
|
|
if ((PropertyHandle->GetValue(Value) != FPropertyAccess::Success) || !IsValidAudioDeviceName(Value))
|
|
{
|
|
PropertyHandle->SetValue(FString());
|
|
}
|
|
}
|
|
|
|
bool FWindowsTargetSettingsDetails::IsValidAudioDeviceName(const FString& InDeviceName) const
|
|
{
|
|
bool bIsValid = false;
|
|
|
|
#if WITH_ENGINE
|
|
FAudioDevice* AudioDevice = GEngine->GetMainAudioDevice();
|
|
if (AudioDevice)
|
|
{
|
|
TArray<FString> DeviceNames;
|
|
AudioDevice->GetAudioDeviceList(DeviceNames);
|
|
|
|
for (FString& DeviceName : DeviceNames)
|
|
{
|
|
if (InDeviceName == DeviceName)
|
|
{
|
|
bIsValid = true;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
#endif
|
|
|
|
return bIsValid;
|
|
}
|
|
|
|
TSharedRef<SWidget> FWindowsTargetSettingsDetails::MakeAudioDeviceMenu(const TSharedPtr<IPropertyHandle>& PropertyHandle)
|
|
{
|
|
FMenuBuilder MenuBuilder(true, nullptr);
|
|
|
|
#if WITH_ENGINE
|
|
FAudioDevice* AudioDevice = GEngine->GetMainAudioDevice();
|
|
if (AudioDevice)
|
|
{
|
|
TArray<FString> AudioDeviceNames;
|
|
AudioDevice->GetAudioDeviceList(AudioDeviceNames);
|
|
|
|
// Construct the custom menu widget from the list of device names
|
|
MenuBuilder.BeginSection(NAME_None, LOCTEXT("AudioDevicesSectionHeader", "Audio Devices"));
|
|
{
|
|
for (int32 i = 0; i < AudioDeviceNames.Num(); i++)
|
|
{
|
|
FUIAction Action(FExecuteAction::CreateRaw(this, &FWindowsTargetSettingsDetails::HandleAudioDeviceSelected, AudioDeviceNames[i], PropertyHandle));
|
|
MenuBuilder.AddMenuEntry(
|
|
FText::FromString(AudioDeviceNames[i]),
|
|
FText::FromString(TEXT("")),
|
|
FSlateIcon(),
|
|
Action
|
|
);
|
|
}
|
|
}
|
|
MenuBuilder.EndSection();
|
|
}
|
|
#endif
|
|
|
|
return MenuBuilder.MakeWidget();
|
|
}
|
|
|
|
#undef LOCTEXT_NAMESPACE
|