Files
UnrealEngineUWP/Engine/Source/Editor/DetailCustomizations/Private/VectorStructCustomization.h
Ryan Vance 7c51ff94af Merging //UE4/Dev-Main to Dev-VR (//UE4/Dev-VR)
CL 1 of 8
#rb integration

[CL 4748712 by Ryan Vance in Dev-VR branch]
2019-01-17 18:54:05 -05:00

26 lines
648 B
C++

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "IPropertyTypeCustomization.h"
#include "PropertyHandle.h"
#include "Customizations/MathStructCustomizations.h"
/**
* Customizes FVector structs.
*/
class FVectorStructCustomization
: public FMathStructCustomization
{
public:
/** @return A new instance of this class */
static TSharedRef<IPropertyTypeCustomization> MakeInstance();
private:
/** FMathStructCustomization interface */
virtual void GetSortedChildren(TSharedRef<IPropertyHandle> StructPropertyHandle, TArray<TSharedRef<IPropertyHandle>>& OutChildren) override;
};