Files
UnrealEngineUWP/Engine/Source/Editor/DetailCustomizations/Private/MovieSceneEvalOptionsCustomization.cpp
Ryan Vance 7c51ff94af Merging //UE4/Dev-Main to Dev-VR (//UE4/Dev-VR)
CL 1 of 8
#rb integration

[CL 4748712 by Ryan Vance in Dev-VR branch]
2019-01-17 18:54:05 -05:00

62 lines
2.4 KiB
C++

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
#include "MovieSceneEvalOptionsCustomization.h"
#include "PropertyHandle.h"
#include "MovieSceneSection.h"
#include "MovieSceneTrack.h"
#include "IDetailChildrenBuilder.h"
TSharedRef<IPropertyTypeCustomization> FMovieSceneTrackEvalOptionsCustomization::MakeInstance()
{
return MakeShared<FMovieSceneTrackEvalOptionsCustomization>();
}
void FMovieSceneTrackEvalOptionsCustomization::CustomizeHeader(TSharedRef<IPropertyHandle> PropertyHandle, FDetailWidgetRow& HeaderRow, IPropertyTypeCustomizationUtils& CustomizationUtils)
{
}
void FMovieSceneTrackEvalOptionsCustomization::CustomizeChildren(TSharedRef<IPropertyHandle> PropertyHandle, IDetailChildrenBuilder& ChildBuilder, IPropertyTypeCustomizationUtils& CustomizationUtils)
{
TArray<void*> RawData;
PropertyHandle->AccessRawData(RawData);
bool bCanEvaluateNearestSection = !RawData.ContainsByPredicate(
[](void* Ptr){
return !static_cast<FMovieSceneTrackEvalOptions*>(Ptr)->bCanEvaluateNearestSection;
}
);
TSharedPtr<IPropertyHandle> bEvalNearestSectionHandle = PropertyHandle->GetChildHandle(GET_MEMBER_NAME_CHECKED(FMovieSceneTrackEvalOptions, bEvalNearestSection));
if (bCanEvaluateNearestSection && bEvalNearestSectionHandle.IsValid())
{
ChildBuilder.AddProperty(bEvalNearestSectionHandle.ToSharedRef());
}
}
TSharedRef<IPropertyTypeCustomization> FMovieSceneSectionEvalOptionsCustomization::MakeInstance()
{
return MakeShared<FMovieSceneSectionEvalOptionsCustomization>();
}
void FMovieSceneSectionEvalOptionsCustomization::CustomizeHeader(TSharedRef<IPropertyHandle> PropertyHandle, FDetailWidgetRow& HeaderRow, IPropertyTypeCustomizationUtils& CustomizationUtils)
{
}
void FMovieSceneSectionEvalOptionsCustomization::CustomizeChildren(TSharedRef<IPropertyHandle> PropertyHandle, IDetailChildrenBuilder& ChildBuilder, IPropertyTypeCustomizationUtils& CustomizationUtils)
{
TArray<void*> RawData;
PropertyHandle->AccessRawData(RawData);
bool bCanEditCompletionMode = !RawData.ContainsByPredicate(
[](void* Ptr){
return !static_cast<FMovieSceneSectionEvalOptions*>(Ptr)->bCanEditCompletionMode;
}
);
TSharedPtr<IPropertyHandle> CompletionModeHandle = PropertyHandle->GetChildHandle(GET_MEMBER_NAME_CHECKED(FMovieSceneSectionEvalOptions, CompletionMode));
if (bCanEditCompletionMode && CompletionModeHandle.IsValid())
{
ChildBuilder.AddProperty(CompletionModeHandle.ToSharedRef());
}
}