Files
UnrealEngineUWP/Engine/Source/Editor/DetailCustomizations/Private/MovieSceneCaptureCustomization.h
Ryan Vance 7c51ff94af Merging //UE4/Dev-Main to Dev-VR (//UE4/Dev-VR)
CL 1 of 8
#rb integration

[CL 4748712 by Ryan Vance in Dev-VR branch]
2019-01-17 18:54:05 -05:00

31 lines
842 B
C++

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "IDetailCustomization.h"
class IDetailLayoutBuilder;
class IPropertyUtilities;
struct FPropertyChangedEvent;
class FMovieSceneCaptureCustomization : public IDetailCustomization
{
public:
~FMovieSceneCaptureCustomization();
static TSharedRef<IDetailCustomization> MakeInstance();
virtual void CustomizeDetails(IDetailLayoutBuilder& DetailBuilder) override;
private:
void OnObjectPostEditChange( UObject* Object, FPropertyChangedEvent& PropertyChangedEvent );
void OnObjectsReplaced(const TMap<UObject*, UObject*>& OldToNewInstanceMap);
TArray<TWeakObjectPtr<>> ObjectsBeingCustomized;
TSharedPtr<IPropertyUtilities> PropertyUtilities;
FDelegateHandle PropertyChangedHandle;
FDelegateHandle ObjectsReplacedHandle;
};